Seamless 3d texture pbr 8K of gravel driveway with slate gravel and gravel aggregates free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel driveway with slate gravel and gravel aggregates

IDseamless-3d-texture-pbr-8k-of-gravel-driveway-with-slate-gravel-and-gravel-aggregates
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture rendered in an impressive 8K resolution authentically represents the granular surface of a gravel driveway composed predominantly of angular slate gravel fragments combined with diverse gravel aggregates. The base substrate consists of compacted earth blended with fine mineral particles providing a natural stable foundation beneath the loose gravel layer. The slate gravel pieces display the characteristic layered geometry of metamorphic rock featuring flat sharp edges and subtle striations that create a visually rich pattern. Interspersed among these are various gravel aggregates ranging from rounded to irregular shapes which contribute to a complex granular composition with nuanced variations in size and form. This intricate assembly results in a tactile realistic gravel ground surface essential for high-fidelity rendering in architectural visualization game design and digital environments.*

The surface finish captures a naturally weathered matte appearance where slate gravel reveals a slightly rough texture due to micro-fractures and erosion while the gravel aggregates showcase a varied tactile quality with both smooth and coarse facets. The overall color palette highlights cool dark gray tones from the slate gravel contrasted by lighter beige and earthy brown hues derived from natural mineral pigmentation free from artificial dyes. Moderate porosity allows subtle moisture retention and shadowing within crevices enhancing the ambient occlusion channel and depth perception. The texture’s normal and height maps effectively simulate the uneven terrain and fragmented stones emphasizing geometric relief and fine granular details that enhance lifelike surface interaction.*

Within the PBR workflow the BaseColor (Albedo) map faithfully reproduces the natural coloration of the slate gravel and gravel aggregates without artificial gloss while the Roughness map conveys a predominantly matte and gritty finish with slight variations reflecting smoother gravel pieces. The Metallic channel remains near zero since the material is composed entirely of non-metallic mineral components. Ambient Occlusion enhances shadow depth between overlapping stones and crevices and Height/Displacement maps provide precise geometric relief that supports realistic shadows and parallax effects especially in close-up views. This 8K seamless texture is optimized and ready for use in Blender Unreal Engine and Unity ensuring seamless integration into projects requiring detailed natural gravel driveway surfaces.*

For optimal results it is recommended to adjust the UV scale to match the typical size of gravel fragments approximately 2 to 5 centimeters in diameter maintaining natural proportions in renders. Additionally fine-tuning the roughness map can simulate varying moisture conditions from dry dusty gravel to damp compacted surfaces. Combining height and normal maps enhances the perception of depth and surface complexity without adding excessive geometry striking a balance between visual realism and rendering efficiency in your digital scenes.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.