Seamless Gravel 019 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Gravel 019 by Textures – PBR 3D Texture (8K ready)

IDgravel-019-by-textures-pbr-seamless-8k
Gravel
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Gravel 019 by Textures is a meticulously crafted high-quality PBR 3D texture designed to replicate the intricate and natural composition of gravel surfaces with exceptional realism. This texture features a complex base substrate composed predominantly of small mineral aggregates ranging from fine grains to larger pebbles all bound together by organic soil and weathered sediment layers. The porous earthy ground layer beneath reveals an organic matrix that supports an irregular scattering of stone fragments each exhibiting subtle variations in color and texture. These stones display a naturally rough matte surface finish shaped by prolonged exposure to weathering processes and mineral deposits while oxide layers subtly tint the stones with earthy hues. The overall color palette captures nuanced natural tones that reflect the diverse pigmentation found in outdoor gravel terrain enhancing the texture’s authenticity and depth.

Each aspect of this texture is thoughtfully represented across its PBR channels to ensure physically accurate rendering and seamless integration into various 3D workflows. The Base Color (Albedo) channel conveys the delicate interplay of mineral pigments and soil tones capturing subtle color shifts and natural variation. The Normal map expertly simulates the uneven rugged relief of the gravel and soil layers providing a convincing sense of surface irregularity. Roughness maps differentiate between the matte weathered stones and the finer slightly smoother soil binder allowing realistic light diffusion and reflection behavior. Ambient Occlusion enhances depth perception by darkening crevices and shadowed areas beneath stones while the Height/Displacement channel offers precise surface elevation data for advanced parallax or displacement effects emphasizing the texture’s organic depth and complexity. This comprehensive set of maps supports consistent shading and material response eliminating visible tiling even across expansive surfaces.

Seamless Gravel 019 is optimized for up to 8K resolution ensuring crisp detail and fidelity suitable for close-up renders and high-end projects. It is fully compatible with major rendering engines such as Blender Unreal Engine and Unity supporting physically based shader models and workflows. For best results in Blender users should connect the texture maps through the Principled BSDF shader to accurately reproduce the material’s natural lighting and surface qualities. In Unreal Engine and Unity integrating the Base Color Normal Roughness and Ambient Occlusion maps within the respective material channels maximizes realism and shading consistency. To reduce any visible repetition and enhance surface detail it is advisable to maintain consistent UV scale and consider applying height or parallax mapping in conjunction with the Normal map. This approach significantly improves the tactile perception of gravel’s uneven surface and natural layering making Seamless Gravel 019 an ideal choice for realistic outdoor environments and architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.