Seamless 3d texture pbr 8K of gravel floor with natural stones and loose gravel mix free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel floor with natural stones and loose gravel mix

IDseamless-3d-texture-pbr-8k-of-gravel-floor-with-natural-stones-and-loose-gravel-mix
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution presents a highly detailed gravel floor composed of a natural stones and loose gravel mix capturing the intricate granularity and ruggedness of a real gravel ground. The base substrate primarily consists of compacted earth blended with fine sand forming a subtle yet stable foundation that supports a diverse assortment of mineral aggregates. Among these are quartz granite and limestone fragments each varying in shape and size—from sharp angular shards to smooth rounded pebbles—creating an organic irregular pattern typical of outdoor gravel surfaces found in garden paths driveways or rustic landscapes. The texture’s porosity and loosely arranged gravel pieces allow for realistic weathering effects with fine dust and debris settling naturally into crevices further enhanced by ambient occlusion details that accentuate the depth and shadows between individual stones.

The surface finish of this gravel floor texture exhibits a matte slightly coarse appearance with minimal reflectivity accurately simulating the natural wear and exposure of stones to outdoor environmental conditions. Its color palette captured in the BaseColor (Albedo) channel features a harmonious blend of earthy tones including soft grays muted browns and subtle rusty reds reflecting the mineral diversity within the gravel mix. The Normal map intricately conveys the micro-geometry of each stone and loose gravel fragment emphasizing the uneven relief and depth variations across the surface while the Height/Displacement map enhances tactile realism by providing convincing parallax and shadowing effects in physically based rendering engines. Roughness values are carefully tuned to replicate the weathered non-glossy surface ensuring natural light diffusion without unwanted specular highlights and the Metallic channel remains consistently near zero representative of the natural non-metallic composition of stone materials. Ambient Occlusion further intensifies the perception of depth by darkening shadowed gaps and crevices adding a lifelike complexity to the gravel ground.

Optimized for seamless tiling with no visible edges this high-resolution PBR texture is fully compatible with Blender Unreal Engine and Unity making it ideal for both close-up renders and large-scale outdoor scenes requiring authentic gravel floor visuals with natural variation. The texture’s balanced PBR channels facilitate straightforward customization allowing users to adjust roughness values to simulate different states of weathering—ranging from freshly laid gravel with sharp edges to older smoothed stones softened by time. For best results it is recommended to carefully adjust the UV scale to preserve the natural size and proportion of gravel pieces thereby avoiding distortion or unnatural stretching in the final render. Combining Normal and Height maps can further enhance depth perception without compromising the silhouette delivering a convincing and realistic gravel surface that dynamically interacts with lighting and camera movement in any 3D environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.