Seamless 3d texture pbr 8K of wet gravel with rounded stones and gravel aggregates free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of wet gravel with rounded stones and gravel aggregates

IDseamless-3d-texture-pbr-8k-of-wet-gravel-with-rounded-stones-and-gravel-aggregates
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture offers an exceptionally detailed and photorealistic portrayal of wet gravel featuring predominantly rounded stones interspersed with fine gravel aggregates. The base substrate is composed of naturally weathered siliceous and calcareous rock fragments that are tightly packed to form a dense compact gravel bed. This intricate composition effectively captures the natural heterogeneity and gritty tactile quality typical of outdoor gravel surfaces. The rounded stones exhibit smooth eroded surfaces shaped by prolonged exposure to water flow and sediment transport while smaller gravel aggregates fill the interstitial spaces enhancing the material’s visual complexity. Moisture accumulates subtly within micro-cavities and crevices on the stone edges imparting a characteristic wetness and slight translucency that emphasize the dynamic interaction between stone geometry aggregate distribution and water retention.

The material’s natural properties are expertly conveyed through PBR channels to ensure maximum realism and visual fidelity. The BaseColor (Albedo) map presents a nuanced palette of earth tones ranging from muted grays and browns to pale ochres with darker tones accentuating wet patches and water-coated surfaces. Normal and Height maps work in synergy to emphasize the rounded stone geometry and the fine granularity of gravel aggregates producing pronounced depth and tactile variation under different lighting conditions. The Roughness map is calibrated to replicate the varying wetness across the surface featuring lower roughness values where moisture creates glossy reflections and higher values where stones remain dry and matte. Ambient Occlusion enhances shadowing within crevices and the contact points between stones adding volume and density while the Metallic channel remains near zero reflecting the naturally non-metallic composition of gravel. This seamless texture supports up to 8K resolution ensuring exceptional detail for close-up views and is fully optimized for high-end rendering pipelines in Blender Unreal Engine and Unity.

Designed for seamless tiling without visible edges this 3D PBR texture maintains the natural randomness and varied stone sizes typical of gravel surfaces making it ideal for realistic outdoor environments such as riverbeds pathways or construction aggregate beds. For optimal results users should carefully adjust the UV scale to correspond with the real-world size of gravel stones typically between 2 and 5 centimeters preserving realistic proportions in renders. Additionally fine-tuning the Roughness map can effectively balance the wetness effect to suit different lighting conditions—lower roughness values enhance the glossy wet appearance in damp scenes while higher values simulate drying surfaces. When employing displacement or parallax mapping blending the Height map subtly with the Normal map improves the perception of surface unevenness without the need for excessive geometry ensuring both performance efficiency and visual authenticity across varied 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.