Seamless 3d texture pbr 8K of natural gravel mix with small stones and earthy tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of natural gravel mix with small stones and earthy tones

IDseamless-3d-texture-pbr-8k-of-natural-gravel-mix-with-small-stones-and-earthy-tones
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture PBR 8K presents a highly detailed natural gravel mix composed of small stones and gravel fragments embedded within an earthy granular substrate. The base material primarily consists of compacted soil combined with fine sand which acts as a natural binder to securely hold together a diverse assortment of gravel fragments. These aggregates vary in size from pebble-scale particles to slightly larger granules each exhibiting irregular rounded to angular shapes that reflect authentic weathering and erosion typical of outdoor gravel surfaces. The porous rough surface finish reveals subtle micro-crevices and fine dust deposits nestled between the stones enhancing the tactile realism of this natural gravel texture. Earthy tones dominate the palette blending warm browns muted grays and occasional reddish hues derived from mineral pigments within the soil and stone matrix creating a visually rich and naturalistic ground appearance.

The PBR texture maps expertly capture the intricate composition and surface characteristics of this natural gravel mix. The BaseColor (Albedo) map faithfully reproduces the nuanced earthy tones and subtle color variations found in the stone fragments and compacted soil. The Normal map highlights the complex relief and fine surface details of the gravel fragments emphasizing their three-dimensional irregularity. Roughness values range from moderate to high simulating the inherently uneven matte finish typical of natural gravel while the Metallic map remains near zero reflecting the non-metallic organic nature of the material. Ambient Occlusion enhances depth by accentuating shadowed crevices and porous features and the Height/Displacement map captures subtle elevation differences perfect for advanced parallax or tessellation effects that add realism without heavy performance costs.

Optimized for high-fidelity rendering at 8K resolution this seamless 3D texture is fully compatible with Blender Unreal Engine and Unity making it ideal for realistic environmental creation landscape visualization and detailed game asset development. Its natural gravel composition with small stones and gravel fragments ensures visually convincing ground surfaces that maintain clarity even at close range. For optimal results it is recommended to carefully adjust the UV scale to preserve proportionality between the small stones and surrounding elements and to fine-tune the Roughness map to simulate varying moisture or compaction levels. Blending Height with Normal data further enhances depth perception allowing for immersive and lifelike gravel surfaces in physically based rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.