This seamless PBR-ready texture showcases an irregular mosaic pattern composed of variously shaped and sized glass shards. The tessellation is organically irregular, avoiding uniform square tiles in favor of a fragmented, almost hand-cut arrangement. Each piece exhibits a glossy, reflective surface with subtle highlights and brushstroke-like nuances, enhancing the sense of individual glass shards with polished edges. The grout between tiles is a muted dark gray, thinly applied to sharply delineate every shard and emphasize the intricate pattern.
The color palette transitions smoothly from cool tones of blues, teals, and minty greens on one side, through a central zone of pale lilacs and soft pinks, into warm earthy shades of browns, yellows, and burnt oranges on the other. This gradient creates a dynamic visual flow reminiscent of stained glass art or vibrant artisan mosaics. The glass pieces feature slight color variation and translucency effects, adding depth and richness to the texture.
Ideal for architectural visualizations, this texture fits beautifully for stylized interiors including bathroom walls, kitchen backsplashes, decorative floors, and spa environments seeking a bold artistic statement. The radiant glass finish suits poolside surfaces or light-filled feature walls in Mediterranean or contemporary settings. Fully tileable and PBR-optimized, it integrates seamlessly into major 3D software workflows such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enhancing realism with precise reflections and surface detail.
This mosaic texture’s irregular geometry combined with luminous, hand-crafted aesthetic makes it uniquely versatile for game environment art, product renders, and stylized architectural scenes requiring a vivid yet elegant mosaic layout.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.