Seamless 3d texture pbr 8k moroccan tiles mosaic with arabesque patterns and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k moroccan tiles mosaic with arabesque patterns and matte finish

IDseamless-3d-texture-pbr-8k-moroccan-tiles-mosaic-with-arabesque-patterns-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases traditional Moroccan tiles arranged in a precise geometric grid, featuring classic arabesque patterns that intertwine with fluid, curvilinear forms. The tiles themselves are typically crafted from a ceramic base, composed of finely ground clay mixed with natural binders and fired to achieve durability. The surface presents a matte finish, achieved by a subtle, low-gloss glaze that diffuses light softly, enhancing the intricate details without reflective glare. Between each tile, a textured and colored grout—often cementitious—fills the joints, adding depth and authenticity by simulating natural wear and slight surface irregularities typical of handcrafted mosaics.

At the material level, the ceramic substrate forms the foundation, providing rigidity and a slightly porous texture that allows for subtle imperfections and weathering effects. Pigments embedded within the glaze contribute to the vibrant yet earthy color palette characteristic of Moroccan tilework, ranging from deep blues and terracotta reds to creamy neutrals. The grout composition, enriched with fine aggregates, exhibits a mildly rough texture that contrasts with the smoothness of the tile faces, emphasizing the mosaic's segmented structure. This interplay of materials is meticulously captured across PBR channels: the BaseColor (Albedo) delivers rich, authentic hues; the Normal map enhances the relief of both tile embossments and grout indentations; Roughness maps control the matte surface quality and grout coarseness; Metallic is minimal or null, reflecting the non-metallic ceramic nature; Ambient Occlusion enriches shadow depth in crevices; and the Height/Displacement map adds subtle elevation differences to reinforce the tactile geometry.

Rendered at an impressive 8K resolution, this texture provides exceptional detail suitable for close-up visualization and large-scale architectural projects. It is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration and realistic material response under dynamic lighting conditions. The texture’s seamless design allows for extensive tiling without visible repetition, ideal for expansive wall or floor surfaces that require consistent pattern continuity.

For optimal results, it is advisable to adjust the UV scaling to match the real-world dimensions of typical Moroccan tile installations, preserving the proportional intricacies of the arabesque motifs. Additionally, fine-tuning the roughness channel can simulate various degrees of surface wear or matte finish intensity, while blending height and normal maps enables enhanced depth perception without excessive displacement, maintaining performance balance across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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