Seamless 3d texture pbr 8k ceramic tiles mosaic with geometric shapes and glossy finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ceramic tiles mosaic with geometric shapes and glossy finish

IDseamless-3d-texture-pbr-8k-ceramic-tiles-mosaic-with-geometric-shapes-and-glossy-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted mosaic composed of high-quality ceramic tiles shaped into precise geometric patterns, such as hexagons and interlocking polygons. The base material consists primarily of vitrified ceramic, known for its durability and smooth surface, laid upon a sturdy substrate that mimics traditional cement or mortar beds. The tiles feature a glossy finish achieved through a polished glaze, which not only provides a reflective surface but also enhances the vibrant coloration. Between the tiles, colored grout with subtle texturing adds depth and realism, simulating the slight irregularities found in real-world installations. This grout layer integrates fine aggregates and pigments, simulating a slightly porous yet firm fill that resists weathering and wear over time.

The texture’s photorealistic quality is achieved by carefully mapping material properties across multiple PBR channels. The BaseColor (Albedo) channel captures the rich, varied hues of the ceramic tiles and the contrasting colored grout, while the Normal map conveys the subtle surface undulations of the tile edges and the textured grout lines, enhancing the three-dimensional feel. Roughness values are finely tuned to reflect the glossy finish of the ceramic glaze versus the matte, slightly rougher grout, creating believable light interactions. The Metallic channel remains minimal or near zero, consistent with ceramic’s non-metallic nature, while Ambient Occlusion is used to emphasize the natural shadowing at tile borders and grout recesses. Height and displacement maps add realistic depth by simulating the slight elevation difference between tile surfaces and grout joints, enriching the tactile perception of the mosaic.

Rendered at an impressive 8K resolution, this texture ensures extraordinary detail and sharpness, making it highly suitable for architectural visualizations, interior renderings, and immersive game environments. Its seamless design allows for flawless tiling across large surfaces without visible repetition, supporting workflows in Blender, Unreal Engine, and Unity with full PBR compatibility. The ceramic tiles’ geometric forms, combined with the colored and textured grout, create a visually engaging pattern that can be customized through shader adjustments to fit various design needs.

For optimal results, it is recommended to adjust the UV scale carefully to maintain the natural proportions of the geometric tiles and grout lines when applied to 3D models. Additionally, fine-tuning the roughness parameter can help balance the reflective quality of the glazed ceramic against the softer matte of the grout, while blending height or parallax maps with normal maps can enhance the perception of depth without adding excessive geometry. This approach ensures both visual fidelity and performance efficiency in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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