Texture Info
| ID | mosaic-seamless-pbr-cracked-ceramic-mosaic-pattern0184-texture |
| Category | Mosaic |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless mosaic texture showcases an intricate pattern of irregularly shaped ceramic tiles with a cracked surface finish. The tiles vary in size and geometry, forming an organic, loosely tessellated mosaic with subtle grout lines providing natural separation. The material is ceramic with a matte to slightly satin finish, exhibiting a delicate network of cracks and surface imperfections that enhance realism and visual interest. The color palette is rich and earthy, combining a wide spectrum of tones including deep blues, cool teals, warm reddish browns, soft greens, subtle ivories, and muted purples, arranged in a seemingly random yet harmonious composition. The grout color is a neutral beige, contrasting gently with the vibrant tile colors without overpowering them. Its irregular tile layout evokes a handcrafted or vintage aesthetic, suitable for Mediterranean or rustic-inspired environments. The texture is tileable and PBR-ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D modeling and rendering software. It fits perfectly for realistic architectural visualization, interior design, and game asset creation where detailed decorative surfaces are required, such as bathroom and kitchen backsplashes, feature walls, courtyards, ornamental floors, or spa settings. The distinctive cracked ceramic surface and multicolored palette add a tactile complexity that enhances 3D scenes, making this texture exceptional for stylized or realistic mosaic applications.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.