Mosaic PBR Texture with Warm Stone Chip Pattern and Matte Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Mosaic with Warm Stone Chip Pattern and Matte Finish seamless PBR texture preview
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Texture Info

IDmosaic-seamless-pbr-warm-stone-chip-mosaic-texture-2
CategoryMosaic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D mosaic PBR texture showcases an artistic arrangement of irregular stone chip pieces in warm, earthy tones ranging from burnt orange and amber to beige and soft brown. Each fragment is uniquely shaped with subtle speckled surface details and faint natural veining, enhancing its realistic stone character. The pieces possess a smooth matte finish with minimal shine, contrasting beautifully against the thin, dark grout separating the fragments, which accentuates their organic shapes and lends depth to the pattern. The tessellation follows a random yet balanced stone chip layout, avoiding geometric repetition and creating a handcrafted mosaic appearance reminiscent of Mediterranean courtyards or rustic flooring. Thanks to its seamless tileability and physically based rendering readiness, this texture excels in 3D modeling, game environments, architectural visualization, and product rendering. Perfect for stylized interiors, decorative walls, floors, and exterior courtyards, it fits well in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and similar software. This warm stone chip mosaic texture brings natural elegance and tactile charm to any virtual space seeking authentic mosaic aesthetics with a relaxed, earthy vibe.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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