Seamless 3d texture pbr 8k arabesque tiles mosaic with ornamental tiles and moroccan style influence free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k arabesque tiles mosaic with ornamental tiles and moroccan style influence

IDseamless-3d-texture-pbr-8k-arabesque-tiles-mosaic-with-ornamental-tiles-and-moroccan-style-influence
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted arabesque tile mosaic, inspired by traditional Moroccan ornamental design. The pattern consists of interlocking geometric and floral motifs formed on square and star-shaped ceramic tiles arranged in a repetitive tessellation. The base material simulates glazed terracotta with a slightly porous ceramic substrate, reinforced by subtle clay inclusions that provide natural surface variance. The tiles exhibit a smooth, polished finish with faint irregularities that capture the artisanal craftsmanship typical of Mediterranean tilework. Between the tiles, narrow grout lines with a slightly weathered matte texture add realism and depth, reflecting subtle age and wear without compromising the overall integrity of the panel.

In terms of material composition, the texture emulates a traditional ceramic assembly where the tile bodies consist of high-fired clay mixed with fine mineral aggregates to ensure durability and dimensional stability. The surface glaze includes mineral-based pigments to deliver rich, saturated colors ranging from deep cobalt blues and earthy ochres to crisp whites, all harmonized within the arabesque pattern. The glaze also introduces slight surface reflectivity variations, captured in the roughness and metallic PBR maps. The grout areas use a cementitious binder blend with fine sand aggregates, exhibiting a matte, non-metallic finish that contrasts with the glossy tile surfaces.

Mapped to PBR channels, the BaseColor (Albedo) texture conveys the vibrant tile pigments and subtle grout discolorations, while the Normal map defines the raised arabesque relief and tile edges, enhancing the tactile dimension of the mosaic. The Roughness map differentiates the glazed, semi-glossy tile surfaces from the matte grout, allowing for nuanced light interaction. Metallic values remain near zero, appropriate for ceramic and mineral materials. The Ambient Occlusion map accentuates crevices within the tile borders and grout lines, adding shadow depth. Height/Displacement maps provide fine elevation data for realistic parallax effects and accurate surface contouring in 3D environments.

Rendered at a remarkable 8K resolution, this texture is optimized for high-fidelity visualization in Blender, Unreal Engine, and Unity, supporting seamless tiling without visible repetition. The intricate details remain crisp even at close inspection, making it suitable for architectural visualizations, cultural interiors, or game environments requiring authentic Moroccan style ornamentation. A practical tip for usage is to carefully adjust the UV scale to match real-world tile dimensions, ensuring the pattern’s proportions remain true. Additionally, fine-tuning roughness levels can help balance the glossiness between glazed tiles and grout, while blending height and normal maps can enhance the perceived depth without overwhelming the shader performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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