This seamless 3D mosaic PBR texture presents a dynamic, irregular tessellation of ceramic chips, each piece uniquely shaped with smooth, slightly rounded edges. The chips feature a glossy finish that reflects subtle light variations, enhancing the tactile realism of each tile. The color palette consists primarily of warm whites and soft beige tones, punctuated with vibrant accents of deep red, bright yellow, teal blue, and muted blue-gray hues. This combination creates a lively yet balanced visual rhythm reminiscent of handcrafted Mediterranean or artistic glass mosaics.
Grout lines are thin and dark, creating strong outlines that delineate each tile with precision while adding contrast to the light-hued chips. The overall pattern flows organically with irregularly shaped pieces rather than a strict grid, lending an artisanal and slightly eclectic feel that fits well in bespoke environments. This texture is PBR-ready and perfectly tileable, providing realistic surface detail and consistent appearance when applied to larger 3D surfaces.
Ideal for use in architectural visualization, interior design, or game development, this mosaic material suits a variety of applications including bathroom and kitchen backsplashes, feature walls, decorative floors, and Mediterranean-inspired courtyards. It works seamlessly in render engines like Blender, Unreal Engine, Unity, and 3ds Max, enhancing modeling projects with high realism and vibrant color accents. Use this texture to add a sophisticated handcrafted mosaic flair to stylized environments or modern interiors that call for artistic surface detailing.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.