Seamless 3d texture pbr 8k cement tiles with vibrant colors and rough grout for rustic decorative surfaces free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cement tiles with vibrant colors and rough grout for rustic decorative surfaces

IDseamless-3d-texture-pbr-8k-cement-tiles-with-vibrant-colors-and-rough-grout-for-rustic-decorative-surfaces
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a high-resolution 8K depiction of cement tiles characterized by a vibrant, multicolored palette and a distinct rustic appeal. The base material is a traditional cementitious substrate composed primarily of Portland cement, fine aggregates such as sand, and mineral pigments that provide the vivid hues. These tiles typically feature a square geometric form with intricate, repetitive patterns inspired by classic mosaic designs, creating visually engaging surfaces. The rough grout lines between tiles simulate weathered mortar with a gritty, uneven texture that adds depth and authenticity to the material.

The surface finish exhibits a slightly matte, unpolished look, typical of hand-crafted cement tiles, where subtle micro-roughness and fine grain are evident due to the natural porosity and aggregate distribution. The texture maps are carefully designed to replicate these material qualities across PBR channels: the BaseColor (Albedo) captures the rich, saturated pigments and subtle color shifts; the Normal map defines the shallow relief of tile edges, patterned embossing, and rough grout indentations; Roughness highlights the contrast between smoother tile surfaces and the coarse, gritty grout lines; Metallic remains minimal to none, reflecting the non-metallic nature of cement; Ambient Occlusion enhances the perception of depth within grout recesses and tile borders; Height/Displacement maps facilitate realistic depth cues from the tile relief and grout gaps.

Designed for seamless tiling, this texture supports large-scale applications without visible repetition or seams, making it suitable for photorealistic rendering in Blender, Unreal Engine, and Unity projects. Its 8K resolution ensures exceptional detail clarity even in close-up views, essential for architectural visualizations and game environments requiring high fidelity. The texture’s balanced roughness and detailed normal information allow for effective light interaction, simulating the diffuse reflections and subtle shadowing expected from a handcrafted cement mosaic surface.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the tile pattern’s natural proportions relative to the scene context, avoiding distortion or unnatural repetition. Additionally, fine-tuning the roughness channel can help achieve the desired level of surface wear—reducing roughness slightly can simulate a more polished or worn tile surface, while increasing it emphasizes rustic texture. Blending height and normal maps can enhance parallax effects, adding dimensionality to the grout and tile relief, especially in close-range renders or interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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