Seamless 3d texture pbr 8k fish scale tiles mosaic with blue tiles and glossy finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fish scale tiles mosaic with blue tiles and glossy finish

IDseamless-3d-texture-pbr-8k-fish-scale-tiles-mosaic-with-blue-tiles-and-glossy-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a meticulously crafted mosaic composed of fish scale-shaped ceramic tiles, arranged in a fluid, overlapping pattern reminiscent of natural scales. The tiles exhibit a rich array of blue hues, from deep navy to vibrant azure, achieved through high-quality inorganic pigments embedded within the ceramic body. Each tile has a glossy, polished finish that reflects light realistically, enhancing depth and curvature. The substrate mimics durable porcelain, known for its low porosity and resistance to moisture, making it suitable for both interior and exterior applications. The tiles are bonded with a colored grout, subtly textured to simulate slight surface irregularities and fine grain, which adds authenticity to the joints and complements the blue palette with a contrasting yet harmonious tone.

Physically Based Rendering (PBR) channels are thoughtfully integrated to replicate the complex material behavior. The BaseColor (Albedo) map defines the vivid blue tile shades and the grout’s muted earth tones, while the Normal map captures the fish scale relief, tile edges, and grout bevels, contributing to the tactile dimensionality. The Roughness map is fine-tuned to represent the glossy surface of the tiles, exhibiting low roughness values for sharp specular highlights, contrasted by the slightly higher roughness of the grout to avoid uniform reflectivity. Metallic values remain near zero, consistent with ceramic and grout materials, while Ambient Occlusion emphasizes subtle shadows in crevices and grout lines, enhancing depth perception. The Height/Displacement map enables realistic parallax effects, emphasizing the curvature and layering of the scales for close-up views.

Rendered at an ultra-high 8K resolution, this texture maintains extraordinary detail and clarity, ideal for use in advanced visualization software such as Blender, Unreal Engine, and Unity. The seamless tile pattern ensures perfect repetition without visible borders, making it versatile for large surfaces and architectural visualizations. The colored and textured grout prevents the monotonous appearance often found in tiled surfaces, contributing to lifelike realism in both static renders and real-time environments.

For optimal results, it is advisable to adjust the UV scale to balance tile size according to the scene requirements—smaller scales highlight the intricate fish scale pattern, while larger scales emphasize the glossy finish and grout texture. Additionally, fine-tuning the Roughness map can help simulate varying degrees of surface wear or moisture accumulation. When combining this texture with normal or parallax maps, blending them carefully ensures that the 3D depth effect remains natural without exaggeration, preserving the subtle elegance of the mosaic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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