Mosaic PBR Texture Featuring Warm Terracotta and Blue Irregular Stone Chips with Matte Fi…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Mosaic Featuring Warm Terracotta and Blue Irregular Stone Chips with Ma… seamless PBR texture preview
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Texture Info

IDmosaic-seamless-pbr-mosaic-texture-with-warm-terracotta-stone-chips
CategoryMosaic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless mosaic PBR texture showcases an irregular patchwork of stone chips arranged in a random, broken-piece tessellation. The diverse stone fragments range in warm terracotta and peachy beige tones, accented with soft muted blues and purples. Each tile piece features fine crackle details in its matte finish — subtle network of surface cracks adding natural aged character and handcrafted appeal. The grout lines separating the chips are narrow, neatly applied, and have a soft clean grey tone that enhances the tessellation without overwhelming the color variations. The uneven but smooth edges of the chips give a natural stone appearance rather than perfectly cut ceramic tiles. This blend of warm earth tones with sporadic cool blue patches creates a balanced color rhythm reminiscent of Mediterranean courtyard floors or feature walls in spas and boutique hotels. The texture is fully tileable and optimized for physically based rendering (PBR), delivering realistic diffuse, roughness, and normal details. It works well in architectural visualization projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D — ideal for decorative floors, accent walls, patios, and stylized interiors that need a Mediterranean or rustic stone aesthetic without glossiness. This texture brings warmth and artisanal character to any 3D scene, enhancing realism and style through its detailed surface and natural color palette.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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