This seamless mosaic PBR texture showcases an irregular patchwork of stone chips arranged in a random, broken-piece tessellation. The diverse stone fragments range in warm terracotta and peachy beige tones, accented with soft muted blues and purples. Each tile piece features fine crackle details in its matte finish — subtle network of surface cracks adding natural aged character and handcrafted appeal. The grout lines separating the chips are narrow, neatly applied, and have a soft clean grey tone that enhances the tessellation without overwhelming the color variations. The uneven but smooth edges of the chips give a natural stone appearance rather than perfectly cut ceramic tiles. This blend of warm earth tones with sporadic cool blue patches creates a balanced color rhythm reminiscent of Mediterranean courtyard floors or feature walls in spas and boutique hotels. The texture is fully tileable and optimized for physically based rendering (PBR), delivering realistic diffuse, roughness, and normal details. It works well in architectural visualization projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D — ideal for decorative floors, accent walls, patios, and stylized interiors that need a Mediterranean or rustic stone aesthetic without glossiness. This texture brings warmth and artisanal character to any 3D scene, enhancing realism and style through its detailed surface and natural color palette.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.