Texture Info
| ID | mosaic-seamless-pbr-retro-terrazzo-stone-chip-mosaic-texture |
| Category | Mosaic |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-quality seamless 3D mosaic PBR texture represents a terrazzo-style pattern composed of various irregular stone chips scattered evenly across a white background. Each chip features smooth, organic contours with visible grout lines delicately outlining the shapes, adding depth and realism to the pattern. The color palette embraces a warm, earthy retro aesthetic, including deep reds, burnt oranges, muted greens, dark blues, ochre yellows, and touches of black and beige. The chips appear matte with no reflective gloss, emphasizing a natural stone finish that suits both indoor and outdoor applications. The irregular but well-distributed layout mimics traditional terrazzo with a handcrafted feel, making it highly versatile for creative 3D projects. This texture is PBR-ready and tileable, allowing seamless application on floors, walls, countertops, and decorative architectural elements without visible edges or repetitions. Compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software, it fits perfectly within game environments, architectural visualizations of kitchens, bathrooms, mid-century modern interiors, cafes, courtyards, and stylized decorative floor scenes. Its distinct color mixing delivers warm ambiance and retro flair while maintaining natural stone authenticity, making it a unique asset for creative professionals aiming to elevate detailed surface modeling and texturing.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.