Seamless 3d texture pbr 8k smalti glass mosaic with colorful shards and reflective shards free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smalti glass mosaic with colorful shards and reflective shards

IDseamless-3d-texture-pbr-8k-smalti-glass-mosaic-with-colorful-shards-and-reflective-shards
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases a meticulously crafted mosaic pattern composed of small-scale smalti glass shards. The base material consists of hand-cut glass tesserae, characterized by irregular yet tightly arranged geometric fragments that form a dynamic and intricate surface. Each shard exhibits a glossy finish, emphasizing the translucent and luminous qualities typical of smalti glass. The substrate beneath the shards is a fine cementitious grout with subtle surface relief, providing a delicate contrast in texture and enhancing the visual separation between individual pieces. This grout layer anchors the shards and contributes to a slight depth variation, effectively captured in the height and normal maps.

The composition reflects authentic mosaic craftsmanship: the smalti shards are predominantly colored with vibrant pigments embedded within the glass matrix, resulting in saturated hues and subtle color gradients. Reflective shards feature enhanced specularity and a higher metallic factor in the PBR workflow to simulate their polished surfaces. The binders, akin to traditional mortar, are represented through ambient occlusion and roughness channels, showing slight matte roughness variations and soft shadowing within grout crevices. The glass shards’ surfaces exhibit low roughness for a mirror-like gloss, while microscopic surface imperfections introduce realistic light scattering captured via the normal and roughness maps. The height map defines the subtle elevation differences between the shards and grout, contributing to a pronounced surface relief effect.

This texture is captured at an 8K resolution to ensure exceptional detail and fidelity, making it suitable for high-end digital environments. Its seamless nature allows for uninterrupted tiling across large surfaces without visible repetitions. The texture is optimized for use in Blender, Unreal Engine, and Unity, supporting all relevant PBR channels: BaseColor for vivid color data, Normal for fine surface detail, Roughness for gloss variation, Metallic to differentiate reflective shards, Ambient Occlusion for shadowing in recesses, and Height for parallax or displacement effects. This comprehensive channel setup enables realistic rendering workflows and physically accurate light interaction.

For practical application, consider adjusting the UV scale to maintain the small-scale appearance of the mosaic pattern, preserving its intricate detail without pixelation. Fine-tuning roughness can help balance the overall glossiness, depending on lighting conditions or desired reflectivity. Additionally, blending height and normal maps can enhance the perception of depth and surface complexity, especially in close-up renders or when using parallax occlusion mapping. This texture is ideal for architectural visualizations, artistic digital projects, or any scenario requiring a detailed, colorful glass mosaic with realistic material characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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