Seamless 3d texture pbr 8k muddy pit surface with mud drying and mud cracking details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy pit surface with mud drying and mud cracking details

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-pit-surface-with-mud-drying-and-mud-cracking-details
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in 8K resolution captures the intricate surface of a muddy pit characterized by mud drying and cracking phenomena. The base material is an organic mineral-rich substrate, composed primarily of compacted clay and fine silts, exhibiting natural porosity and crumbly weathering typical of drying mud environments. Earthy pigments derived from iron oxides and natural soil minerals create a warm, muted color palette visible in the BaseColor/Albedo channel, while subtle variations in tone emphasize the aged and dehydrated qualities of the mud. The surface finish is matte and rough, reflecting the granular, uneven texture of a pit exposed to drying and cracking processes over time.

In the PBR workflow, the Normal map expertly conveys the micro-variations and fissures formed by mud cracking, adding realistic depth to the surface. The Roughness channel accentuates the non-reflective, porous nature of dried mud, with higher roughness values across the cracked and crumbly areas to simulate dust accumulation and weathered texture. The Metallic channel remains near zero, consistent with the non-metallic organic composition of soil, while Ambient Occlusion enhances shadowing within the cracks and depressions, heightening the sense of depth and realism. The Height/Displacement map captures the raised ridges and sunken fissures caused by drying contraction, enabling fine parallax or tessellation effects in real-time engines.

Designed specifically for seamless tiling, this texture integrates naturally into environmental scenes requiring realistic muddy pit or dry depression surfaces. Its high 8K resolution ensures crisp detail even at close range, making it ideal for use in Blender, Unreal Engine, and Unity projects. When applying this texture, adjusting the UV scale to maintain natural proportions of mud cracking patterns is recommended to avoid repetition artifacts. Additionally, fine-tuning the Roughness map can help achieve the desired balance between dusty matte surfaces and subtly damp patches, enhancing visual authenticity in different lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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