Grass Mud Moss — Mud Moss Stones Moss Stones Orange — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grass Mud Moss — Mud Moss Stones Moss Stones Orange — PBR seamless 3D texture

IDbrown-mud-leaves-01-grass-mud-moss-stones-orange-forest
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grass Mud Moss texture is a seamless physically based 3D material crafted to replicate the intricate composition of natural outdoor environments particularly forest terrain where elements like brown mud leaves 01 grass moss and stones coexist in rich harmony. The base substrate blends organic soil and mineral aggregates highlighting the porous weathered surface of mud interspersed with patches of vibrant orange moss and rough stones. The texture’s surface finish captures the natural matte and slightly rough qualities of damp earth and moss enhanced by subtle variations in pigment concentration to reflect the natural color gradations found in forest floors. These colorants including earthy browns mossy greens and burnt orange hues are represented in the Albedo channel delivering a lifelike and balanced visual foundation.

The PBR maps included—Albedo Normal Roughness Ambient Occlusion and Height—work together to bring this texture to life across modern digital content creation tools like Blender Unreal Engine and Unity. The Normal map encodes fine surface details such as the grain orientation of moss fibers and the uneven terrain of stones while the Roughness map defines the varied surface finishes from the slightly slickness of moist mud to the coarse texture of weathered stones. The Height map adds depth and realistic displacement simulating the subtle elevation changes of moss clumps and leaf litter on the terrain. Ambient Occlusion enhances shadowing in crevices and under stones reinforcing the natural feel without requiring manual tweaking. The texture is optimized for use in the metal/roughness workflow and calibrated to ensure consistent shading under both real-time and offline rendering scenarios.

Provided in a high-resolution 4K format with an optional 8K upgrade for high-end applications this tileable texture maintains balanced detail and performance across various game engines and DCC pipelines. Its seamless nature allows for effortless tiling over large outdoor terrains such as forest floors or muddy paths covered with grass and moss ensuring natural continuity without visible borders. For practical implementation adjusting the UV scale slightly larger than default is recommended to preserve the intricate moss and leaf details without pixelation while fine-tuning roughness values can help simulate wetness or dryness conditions according to the scene’s lighting environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.