Seamless Red Mud Stones by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Red Mud Stones by Texture Haven – PBR 3D Texture (8K ready)

IDred-mud-stones-by-texture-haven-pbr-seamless-8k
Mud
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless red mud stones texture by Texture Haven is expertly crafted to represent a natural organic substrate composed primarily of fine-grained clay minerals mixed with coarse sedimentary stone fragments. The combination of these elements forms a lightly compacted porous material with visible grain orientation and subtle weathering effects characteristic of dried mud embedded with small stones. The reddish hue derives from iron oxide pigments naturally present in the soil giving the surface its distinctive warm coloration. The texture’s surface finish is matte and slightly rough reflecting the dry cracked quality of sun-baked earth with no metallic or polished elements. This careful material composition is captured across the PBR channels to enhance realism and physical accuracy in modern rendering workflows.

In the PBR setup the Base Color (Albedo) map accurately conveys the warm earthy red tones interspersed with muted stone shades while the Normal map reveals the micro-roughness and small protrusions of the stones adding depth and tactile detail. The Roughness channel emphasizes the matte non-reflective nature of dried mud with subtle variations that simulate uneven surface wear and natural weathering. Metallic is consistently zero reflecting the non-metallic composition of the mud and stones. Ambient Occlusion enhances crevices and shadowed areas between stones improving visual depth and the Height/Displacement map provides realistic surface irregularities allowing for convincing parallax and displacement effects when used in compatible engines.

Optimized for tileable use this texture cleanly tiles across large surfaces without visible seams or repetition artifacts making it ideal for outdoor terrain and natural ground materials in 3D environments. It supports resolutions up to 8K ensuring crisp detail even in close-up renders. The texture pack is fully compatible with popular rendering engines such as Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO channels) and Unity’s URP/HDRP pipelines where it connects seamlessly to the Lit shader. To maintain consistent texel density and reduce pattern repetition it is recommended to experiment with triplanar or layered tiling techniques and to combine the Normal map with height or parallax mapping for enhanced surface depth.

Licensed under public domain this red mud stones texture can be freely used modified and redistributed for both personal and commercial projects supporting a wide range of creative applications. Import base color maps as sRGB and data maps such as Roughness Normal AO and Height as Non-Color in your workflows to preserve accurate shading behavior across different engines. This seamless physically based material provides a reliable and realistic foundation for any project requiring natural outdoor terrain surfaces with consistent shading and high-resolution detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.