Cobblestone Farm Old — Cobblestone Large Cobblestone Village Path Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Farm Old — Cobblestone Large Cobblestone Village Path Dry — PBR seamless 3D texture

IDcobblestone-large-01-cobblestone-farm-old-village-path-dry
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cobblestone Farm Old texture is a seamless tileable 3D material designed to realistically represent large cobblestone surfaces commonly found in rustic farms old village paths and dry outdoor roads. The base substrate consists of weathered mineral-rich stone naturally porous with a rough surface finish that has been shaped over time by environmental factors such as mud accumulation and foot traffic. The cobblestones show subtle variations in grain orientation and surface microstructure highlighting an aged man-made composition. Traditional binders such as clay and organic sediments would have historically held these stones in place contributing to the organic yet durable texture. The color palette integrates natural oxide layers and earthy pigments delivering warm brown and gray tones that are accurately captured in the albedo channel for photorealistic shading.

This physically based rendering (PBR) material includes comprehensive texture maps such as albedo normal roughness ambient occlusion (AO) and height all optimized for modern 3D pipelines. The normal map emphasizes the intricate relief and subtle imperfections of the cobblestone surface while the roughness map balances the matte weathered stone appearance with occasional polished spots where wear is greatest. Ambient occlusion enhances shadowing in crevices and between stones providing depth and realism and the height map is finely tuned to support parallax and displacement effects without manual tweaking. The metallic channel is effectively zeroed out reflecting the non-metallic organic nature of the stone and soil composite. Whether used for village paths farm floors or dry roads this texture delivers balanced detail and performance across DCCs and game engines including Blender Unreal Engine and Unity.

Provided in 4K resolution with an optional 8K upgrade for high-end applications this cobblestone-large-01 texture ensures crisp detail on close inspection while maintaining efficient rendering workflows. The texture is available in both PNG and EXR formats supporting multiple workflows and consistent shading in real-time and offline renderers using the metal/rough workflow. For best results it is recommended to carefully adjust the UV scale to match the size of large cobblestones in your scene and to fine-tune the roughness map slightly to simulate varying levels of moisture or dryness on the surface enhancing realism for outdoor man-made environments. This PBR texture is an ideal choice for artists and developers seeking a reliable physically accurate cobblestone material for farms village roads and dry paths in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.