Seamless 3d texture pbr 8k muddy swamp surface with mud organic matter and moisture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy swamp surface with mud organic matter and moisture

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-swamp-surface-with-mud-organic-matter-and-moisture
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution expertly replicates the complex surface of a muddy swamp, rich in organic matter and moisture. The material composition reveals a dense base substrate of saturated soil and decomposed plant fibers, creating a naturally clumpy and uneven terrain. Fine aggregates of mud intermix with organic debris, producing varied granularity and porosity that reflect typical swamp conditions. The surface finish is matte with natural moisture retention, highlighting subtle wetness and earth tones ranging from deep browns to muted greens. Weathering effects such as soft erosion and sediment layering add to the realistic portrayal of this swamp environment's organic complexity.

In the PBR channels, the BaseColor (Albedo) map captures the intricate interplay of muddy soil and organic matter, showing rich earthy pigments combined with damp surface hues. The Normal map emphasizes micro-variations in the clumpy mud texture, enhancing depth and tactile detail under lighting. Roughness is finely tuned to reflect the moist, slightly glossy finish of wet swamp surfaces without appearing overly reflective. The Metallic channel remains minimal, consistent with the non-metallic nature of natural swamp materials. Ambient Occlusion enhances shadowing in crevices and organic folds, while the Height/Displacement map provides realistic surface relief, ideal for accurate parallax effects.

This texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, offering seamless tiling without visible repetition, making it perfect for large-scale environmental modeling or detailed close-up renders. To maximize realism, it is recommended to adjust the UV scale to match your scene’s proportions and slightly increase roughness values in drier areas to simulate natural moisture variability. This versatile muddy swamp texture serves as an excellent foundation for creating authentic natural environments that require high-resolution, photorealistic surface detail in modern 3D rendering workflows.

The mud organic matter material features a detailed 3D texture with realistic PBR properties, optimized for seamless integration in Unreal and Blender-ready projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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