Seamless 3d texture pbr 8k muddy ground with mud splatter and rough grains free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy ground with mud splatter and rough grains

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-ground-with-mud-splatter-and-rough-grains
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture presents an ultra-detailed depiction of muddy ground, rendered at an impressive 8K resolution to capture every subtle nuance of the natural surface. The material composition reflects an organic substrate primarily composed of fine mineral soil mixed with moisture-retaining organic fibers, creating a dynamic interplay between coarse grains and soft mud splatter. The texture’s rough grains and uneven wetness patterns result from weathered sediment aggregates and varying porosity, lending a tactile realism that enhances outdoor environmental scenes. Color pigments mimic natural earth tones with neutral browns and muted grays, while subtle oxide layers simulate mineral staining and moisture saturation across the surface. These elements combine to produce a richly detailed base that feels both raw and naturally weathered.

In terms of PBR channels, the BaseColor/Albedo map delivers a photorealistic blend of muddy browns and muted earth pigments, highlighting the organic mud splatter dispersed unevenly over the coarse ground. The Normal map encodes the rugged surface relief, emphasizing the gritty texture of soil grains and the subtle undulations caused by wetness and drying cracks. Roughness values vary dynamically, with wetter mud areas showing lower roughness and thus a slight sheen, while drier, grainy patches appear rougher and matte, enhancing material authenticity. The Metallic channel remains near zero, consistent with the non-metallic nature of natural soil, while Ambient Occlusion adds depth in crevices and depressions where moisture pools. Height and Displacement maps provide scalable depth information that supports realistic parallax effects, especially beneficial in close-up renders.

Designed for seamless tiling, this texture integrates effortlessly into 3D workflows and is fully optimized for Blender, Unreal Engine, and Unity, ensuring compatibility with popular rendering and game development platforms. The evenly lit, neutral-toned texture allows for straightforward lighting adjustments without color bias, making it ideal for natural outdoor environments requiring detailed mud effects. For practical application, adjusting the UV scale to a fine grain level enhances realism in large terrain projects, while tuning the roughness map can simulate varying moisture conditions, from freshly disturbed mud to drying earth surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.