Seamless 3d texture pbr 8k of rough reddish mud with mud cracks and mud drying effects free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of rough reddish mud with mud cracks and mud drying effects

Texture Info

IDseamless-3d-texture-pbr-8k-of-rough-reddish-mud-with-mud-cracks-and-mud-drying-effects
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR texture showcases rough reddish mud characterized by natural mud cracks and distinctive mud drying effects. The material composition reflects an organic, earthy substrate primarily consisting of fine-grained mineral particles mixed with clay and silt binders, which contribute to the cohesive yet brittle nature of the mud surface. As the mud dries and hardens under warm environmental conditions, typical fissures and crust formations develop, visually represented by the pronounced cracks and textured roughness. The warm reddish tone is derived from iron oxide pigments embedded within the soil matrix, providing a natural, vivid coloration that enhances realism in outdoor terrain simulations such as floodplains, dry riverbeds, and arid landscapes. Porosity is moderate, allowing subtle shadowing and ambient occlusion effects that emphasize depth and surface irregularities without metallic reflections, consistent with the organic, non-metallic nature of this material.

In the physically based rendering channels, the BaseColor/Albedo map captures the rich reddish hues and color variation of the mud, while the Normal map intricately defines the surface roughness and visible cracks, lending a photorealistic tactile quality. The Roughness map highlights the uneven, matte finish typical of dried mud patches, contrasting smoother crusted areas with coarser cracked sections. The Metallic channel remains near zero, reflecting the non-metallic composition of natural soil. Ambient Occlusion enhances shadowing within cracks and fissures, adding depth to the texture, while the Height/Displacement map accurately conveys the subtle elevation differences and crust formations, ideal for parallax or tessellation effects in 3D environments.

Optimized for seamless tiling, this texture guarantees smooth, repeatable patterns without visible seams, making it especially suitable for realistic terrain texturing in Blender, Unreal Engine, and Unity projects. For practical use, adjusting the UV scale to match the intended terrain size can prevent unnatural repetition, while fine-tuning roughness values can simulate varying moisture levels or drying stages. The high 8K resolution ensures exceptional detail even at close camera distances, supporting immersive soil visualization and natural environment creation with enhanced fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.