Mud Cracked Dry — Dry Mud Mud Sand Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mud Cracked Dry — Dry Mud Mud Sand Uneven — PBR seamless 3D texture

IDmud-cracked-dry-03-dry-mud-sand-uneven-ground-cracked
Mud
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Mud Cracked Dry 03 texture is a meticulously crafted seamless 3D texture designed to replicate the natural appearance of dry cracked mud and uneven sandy ground commonly found in outdoor terrain environments. The base substrate mimics organic soil rich in mineral content with a weathered surface finish exhibiting characteristic cracks and fissures formed by prolonged drying and exposure to natural elements. Fine sand particles and small aggregates are subtly embedded within the composition contributing to the uneven surface topology and realistic grain orientation. The texture’s porosity and natural erosion effects are accurately captured to enhance the tactile quality of the material making it ideal for simulating rugged natural terrain in various digital content creation workflows.

Physically based rendering (PBR) is at the core of this material’s design with a full suite of high-resolution maps included: albedo (BaseColor) normal roughness ambient occlusion (AO) height (displacement) and optional metallic data for use in metal/rough workflows. The albedo map presents a detailed color variation reflecting natural earth tones and subtle pigment shifts typical of dry mud and sand layers. The normal map provides fine surface detail and micro-variations that emphasize the cracks and unevenness without adding geometric complexity. Roughness values are balanced to simulate a matte weathered finish with slight reflectivity consistent with dried soil surfaces. AO enhances shadowing in crevices while height maps enable realistic parallax or displacement effects to boost depth perception on terrain models.

Optimized for modern pipelines this tileable PBR texture is available in 4K resolution with an optional 8K upgrade to support high-end rendering scenarios. It delivers reliable results across major platforms such as Blender Unreal Engine and Unity ensuring consistent shading and performance without the need for manual tweaking. The texture supports PNG and EXR formats for flexible integration into both real-time and offline renderers with calibration adjustments that maintain visual fidelity across diverse digital content creation suites (DCCs) and game engines.

For practical use it is recommended to carefully adjust the UV scale to avoid noticeable repetition on large terrain surfaces and to fine-tune roughness values to match specific lighting conditions enhancing the natural look of cracked mud and sandy ground. Leveraging the height map with parallax or displacement can further elevate realism by accentuating the intricate cracks and uneven terrain features making this texture an excellent choice for outdoor and natural environment projects requiring both detail and performance optimization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.