This seamless 3D texture features photorealistic muddy animal tracks deeply impressed on soft, pliable muddy soil, enriched with natural mud clumps scattered across the surface. The base substrate consists of organic, fine-grained soil particles mixed with moisture, creating a malleable yet cohesive ground layer. The texture highlights subtle soil deformation around each footprint, where displaced mud clumps and compacted earth reveal a naturally weathered and porous surface finish. The coloration combines earth tones with varying saturation of browns and grays, replicating the uneven pigment distribution caused by moisture and organic matter. These characteristics are accurately represented in the BaseColor/Albedo channel, offering realistic diffuse color variation and soft shadowing around the tracks.
The PBR channels are expertly crafted to enhance realism: the Normal map captures the intricate depth and edges of the muddy footprints and clumped mud deposits, conveying fine surface detail and soil roughness. Roughness values vary across the texture, simulating wetter, smoother mud patches contrasted with drier, grainier soil clumps. The Metallic channel remains near zero, reflecting the organic, non-metallic nature of the terrain. Ambient Occlusion adds subtle shading in the recessed track areas, enhancing depth perception, while the Height/Displacement map allows for precise parallax effects, emphasizing the three-dimensional impressions and clumped mud formations. This texture is provided at an ultra-high 8K resolution, ensuring crisp detail and seamless tiling without visible repetition, making it ideal for close-up wildlife scene texturing or expansive natural terrain modeling.
Designed for full compatibility with Blender, Unreal Engine, and Unity, this seamless 3D texture integrates smoothly into PBR workflows, enabling realistic visualization of muddy animal tracks on soft mud environments. For optimal results, adjusting the UV scale to match real-world dimensions will preserve natural proportions of the footprints. Additionally, tuning the roughness map can help balance the wetness effect, enhancing the contrast between smooth mud surfaces and rough soil clumps. This texture serves as a perfect material foundation for projects requiring detailed, lifelike terrain features with natural soil and mud composition, delivering both visual authenticity and technical versatility in digital wildlife and environment creation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
