Seamless 3d texture pbr 8k of muddy river mud with smooth soft surface features free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy river mud with smooth soft surface features

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-river-mud-with-smooth-soft-surface-features
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an incredibly detailed portrayal of muddy river mud, captured in stunning 8K resolution and designed for photorealistic PBR workflows. The base substrate is an organic sedimentary mixture, composed primarily of fine mineral particles and natural clay binders that create a cohesive and moist mud surface typical of riverbeds. Subtle mud deposits accumulate in gentle undulations and shallow depressions, reflecting natural sedimentation and drying patterns. The color palette features rich earth tones, blending muted browns and soft grays with occasional darker patches where moisture concentrates, achieved through carefully calibrated BaseColor and Albedo maps. The overall surface finish is smooth and soft, with a slightly wet sheen that realistically captures the tactile quality of fresh river mud.

In terms of material channels, the Normal map conveys fine grain orientation and micro-roughness, emphasizing the delicate texture of the mud’s surface features without harsh bumps. The Roughness map balances smooth wet areas against slightly drier, matte patches to simulate variable moisture content. The Metallic channel remains near zero, as the natural composition contains no metal elements. Ambient Occlusion enhances subtle crevices and sediment layering, adding depth to the visual complexity. Height and Displacement maps accurately reflect the shallow topography of the river mud, with gentle ridges and soft depressions that bring dimensional realism to water-edge environments, swamps, and floodplain terrains. This texture is optimized for seamless tiling, allowing for expansive, uninterrupted coverage in 3D scenes.

Engineered for compatibility with Blender, Unreal Engine, and Unity, this 8K resolution mud texture is unreal-ready for high-fidelity natural environments. For practical use, adjusting the UV scale can help maintain detail integrity when applied to large surfaces, while fine-tuning roughness values allows users to simulate drying mud or freshly saturated soft mud surfaces dynamically. This makes it an ideal choice for projects requiring realistic, smooth mud surfaces that respond naturally to lighting and environmental conditions, enhancing the authenticity of riverbanks, marshlands, and other water-edge scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.