Seamless 3d texture pbr 8k dry mud cracks with natural clay tones free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry mud cracks with natural clay tones

Texture Info

IDseamless-3d-texture-pbr-8k-dry-mud-cracks-with-natural-clay-tones
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in 8K resolution brilliantly captures the intricate details of dry mud with prominent cracks and a natural clay-rich composition. The base substrate consists primarily of fine mineral particles and natural clay, creating a compacted surface that exhibits a crumbly yet dense quality. Subtle color variations and earthy tones reflect the presence of iron oxides and organic pigments within the clay, resulting in a realistic portrayal of aged, sun-baked mud. Weathering effects are evident in the fissures and uneven surface, emphasizing porosity and dryness typical of arid environments. The texture’s surface finish is matte and rough, mimicking the tactile feel of parched earth found in outdoor landscapes such as dusty trails, barren fields, and desert floors.

In the PBR workflow, the BaseColor or Albedo channel conveys the warm, natural clay tones with subtle color gradations highlighting mineral content and dryness. The Normal map enhances the pronounced cracks and micro-variations, lending depth and structure to the surface. Roughness is calibrated to reflect the crumbly, non-reflective nature of dry mud, avoiding any metallic shine, as evidenced by a zero Metallic channel. Ambient Occlusion intensifies the shadowing within cracks and crevices, providing a photorealistic sense of depth and weathering. The Height or Displacement map accentuates the uneven terrain and fissures, perfect for adding realistic parallax effects in real-time engines.

Designed for seamless tiling, this 8K texture tile ensures detailed repetition suitable for large-scale outdoor environments without visible seams or pattern distortion. It is optimized and ready to use in popular 3D software such as Blender, Unreal Engine, and Unity, providing high-resolution detail for close-up renders and real-time applications alike. For practical use, adjusting the UV scale can help emphasize either broad cracked patterns or finer surface granularity, while fine-tuning roughness values can simulate varying degrees of mud dryness and surface erosion, enhancing realism in different lighting conditions.

The mud cracks 3D texture is designed with a PBR workflow for Unreal and Blender, ensuring realistic surface details and seamless integration in various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.