This seamless 8K resolution PBR texture intricately captures the natural composition and layered structure of clay mud, featuring a distinct mud crust and sediment layers. The base substrate is primarily composed of fine-grained clay minerals, exhibiting compacted and stratified mud deposits that have undergone natural weathering processes. The texture reveals the subtle porosity and dried, cracked surfaces of the mud crust, along with sediment inclusions that add complexity to the overall material. The coloration is dominated by earthy tones from natural pigments and oxide layers, enhancing the photorealistic appearance of clayey deposits. This texture’s surface finish simulates the rough, matte quality of dried mud with sediment particles embedded across the layers, reflecting a realistic natural environment.
From a materials and PBR perspective, the BaseColor/Albedo channel delivers the authentic earthy hues of clay mud combined with subtle variations from sediment stratification. The Normal map highlights the uneven topography of the mud crust and sediment layers, adding depth and tactile detail to surfaces. Roughness is calibrated to represent the semi-porous, matte nature of dried clay, while the Metallic channel remains minimal, accurately reflecting the non-metallic, organic composition of the material. Ambient Occlusion enhances the perception of compacted layers and crevices within the mud crust, and the Height/Displacement map conveys the stratified sediment relief, enabling realistic depth effects in 3D environments.
Designed for high-end geological and natural terrain visualizations, this clay mud texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity. Its seamless tiling capability ensures smooth, continuous surfaces across large terrains, making it ideal for environmental projects that demand detailed, naturalistic ground cover. For best results, it is recommended to adjust the UV scale to maintain the fine detail of sediment layers without distortion and to fine-tune roughness levels to suit different lighting conditions, enhancing the realistic weathered appearance of mud crust surfaces. This texture provides a versatile and highly detailed solution for accurately representing the complex composition and weathering of clay mud in 3D applications.
The PBR texture features detailed mud sediment and distinct mud layers, creating an unreal Blender-ready material that accurately simulates natural soil composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
