Seamless 3d texture pbr 8k of muddy swamp mud with mud with roots and twigs free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of muddy swamp mud with mud with roots and twigs

Texture Info

IDseamless-3d-texture-pbr-8k-of-muddy-swamp-mud-with-mud-with-roots-and-twigs
CategoryMud
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8K portrayal of muddy swamp mud, enriched with natural roots and twigs embedded throughout its organic substrate. The base material replicates a complex muddy soil composition typical of swamp and wetland environments, where fine sediment particles bind with decayed plant matter and fibrous roots. The texture captures the porous, wet, and soft characteristics of swamp mud, showing variations in moisture content and sediment layering. The surface finish appears naturally matte and damp, with subtle color variations in earthy browns and muted greens, reflecting the natural pigments and organic decay processes. The embedded twigs and roots add intricate grain orientation and fiber inclusions, enhancing the texture’s tactile realism and depth.

In physically based rendering (PBR) terms, the BaseColor or Albedo channel accurately displays the diffuse colors of the muddy soil and organic debris, with natural mottling and darkened areas where moisture concentrates. The Normal map highlights the uneven, rough surface topology formed by the soil clumps and protruding roots, enhancing the perception of depth and irregularity. Roughness maps emphasize the wet, slick mud patches contrasting with drier, more granular soil, while the Metallic channel remains near zero, reflecting the organic, non-metallic nature of the material. Ambient Occlusion intensifies shadowed crevices between roots and mud clods, adding realism, and the Height/Displacement map provides fine elevation differences to support parallax and displacement effects for immersive close-up views.

This texture is fully tileable, ensuring seamless repetition without visible edges, ideal for large-scale swamp, marsh, or wetland scenes in 3D environments. Its 8K resolution delivers exceptional detail, making it perfectly suited for use in Blender, Unreal Engine, and Unity workflows where high fidelity and realism are required. For optimal results, adjusting the UV scale to balance detail density and tuning roughness values can help simulate varying moisture levels across the muddy surface. Additionally, leveraging height or parallax mapping can enhance the perception of depth around roots and twigs, creating a more immersive and natural appearance in game or visualization projects.

The PBR texture features a realistic composition of mud with roots and mud with twigs, providing an unreal Blender-ready material ideal for detailed environmental rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.