This seamless 3D texture depicts an opulent Rococo brocade wallpaper design, masterfully embossed on a plush velvet substrate. The base material is a dense velvet fabric, woven from fine silk and cotton fibers, creating a soft yet durable textile foundation. The intricate brocade pattern is formed by raised ornamental motifs with swirling floral and arabesque shapes, typical of Rococo aesthetics. The embossed velvet surface exhibits a subtle pile height variation, contributing to the tactile depth and natural shadows seen in the relief. The textile's natural porosity is minimal, as the dense weave and pile reduce air pockets and light penetration, resulting in a rich, opaque appearance with gentle light absorption.*
The composition includes a layered structure where the velvet forms the primary substrate, enhanced by a binding resin that affixes the embossed pattern, ensuring long-lasting relief stability without compromising softness. The brocade motifs incorporate metallic threads subtly interwoven within the velvet, introducing fine highlights and a slight specular shimmer. Pigments used are deep jewel tones—such as burgundy, gold, and emerald green—applied through reactive dyes that offer excellent colorfastness and resistance to fading. The surface finish is matte velvet with a soft sheen, capturing the luxurious tactile essence without excessive glossiness.*
In terms of PBR texture channels, the BaseColor (Albedo) map faithfully reproduces the rich velvet hues and metallic thread highlights without baked-in shadows, preserving realistic lighting interaction. The Normal map conveys the fine embossing detail and pile height variations, simulating the tactile relief of the brocade motifs. Roughness values are moderate to low in the velvet areas, reflecting the soft plush texture, while metallic threads exhibit lower roughness and slight metallicity, creating subtle specular reflections. The Metallic map identifies these threads distinctly, enhancing realism. Ambient Occlusion captures the deep recesses between embossed patterns, accentuating depth perception. Height/Displacement maps enable parallax effects, enhancing the 3D relief impression when applied in real-time engines.*
Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity of detail, allowing for close-up inspection without pixelation or loss of pattern fidelity. It is optimized for seamless tiling, making it suitable for large-scale applications in Blender, Unreal Engine, and Unity projects. For practical use, it is recommended to carefully tune the UV scale to maintain pattern proportion and avoid distortion on curved surfaces. Adjusting roughness values can help balance the plush velvet softness with subtle metallic highlights, while blending height and normal maps can enhance the embossed effect without creating unnatural depth artifacts.*
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
