This seamless 3D texture showcases an intricate art deco quatrefoil pattern embossed onto a finely woven silk substrate, rendered in stunning 8K resolution for exceptional clarity and detail. The base material is a high-quality silk weave, characterized by tightly interlaced silk fibers that create a smooth, luxurious surface with subtle natural sheen. The quatrefoil forms are raised through precise embossing techniques, adding a tactile dimension that mimics the gentle relief of pressed fabric. The substrate’s composition includes a silk fiber matrix bound with a transparent, flexible adhesive that preserves the fabric’s softness while ensuring durability and minimal porosity, making it suitable for interior applications with controlled environmental exposure.
The color palette is carefully composed using PBR base color (albedo) maps that capture the warm, natural tones of silk enhanced by a delicate metallic sheen applied selectively to the embossed quatrefoil motifs. This metallic layer is simulated via the metallic channel to provide a refined luster without overpowering the textile’s inherent softness. The normal and height/displacement maps work together to emphasize the subtle depth variations of the embossing, enabling realistic light interaction and shadowing that accentuate the geometric quatrefoil shapes. Roughness maps are calibrated to reflect the silk’s smoothness contrasted with the slightly firmer embossed areas, allowing for nuanced reflections and diffuse scattering. Ambient occlusion maps add depth to recessed sections of the weave and pattern, reinforcing the fabric’s dimensionality under varied lighting conditions.
The surface finish has a polished quality typical of high-grade silk textiles, with the embossed quatrefoils contributing a tactile texture that balances softness and structure. The minimal porosity of the silk weave substrate ensures the wallpaper maintains its appearance over time with minimal weathering or fading, especially when used in interior environments. The metallic accents are subtle enough to avoid glare but provide a sophisticated interplay of light that enhances the decorative pattern. This texture’s seamless design allows for flawless tiling in digital environments, making it ideal for use in Blender, Unreal Engine, and Unity projects where high-fidelity material representation is essential.
For optimal practical use, it is recommended to adjust the UV scale to maintain the natural proportion of the quatrefoil pattern relative to the intended wall size, preventing distortion or loss of detail. Additionally, fine-tuning the roughness values can help achieve the desired balance between silk’s natural sheen and the metallic highlights of the embossed sections. When incorporating height or parallax effects, blending these with the normal map ensures a smooth transition of surface details, enhancing the realism of the embossed silk weave without introducing harsh edges or artifacts.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
