This seamless 3D PBR wallpaper texture showcases a meticulously crafted classic damask tile pattern inspired by traditional brocade woven fabrics. The base material emulates a richly textured textile substrate composed of tightly interlaced silk and cotton fibers, creating a subtle yet intricate weave structure. The damask motifs are raised with a delicate embossed relief, forming a repeating geometric tile layout that enhances the fabric’s tactile depth. The surface exhibits a refined metallic glossy sheen, simulating a thin layer of polished metal threads woven into the brocade, which catch the light and provide dynamic specular highlights without overpowering the textile’s softness. This combination yields a high-fidelity representation of a luxurious wall covering with authentic material complexity.
The composition of this texture includes a sturdy textile substrate acting as the base, bound by natural adhesives mimicking the resinous compounds used in traditional fabric finishing. The fiber aggregates are densely packed to minimize porosity, resulting in minimal weathering or wear, characteristic of interior wallpapers. Colorants are carefully integrated into the base fibers and metallic elements, using muted golds, silvers, and deep matte hues to enhance the damask pattern’s visual contrast. The surface finish balances the polished metallic threads with the matte woven fabric, producing varied roughness levels captured precisely in the PBR channels. The BaseColor (Albedo) channel holds the rich color information of woven threads and metallic accents, while the Normal map encodes the fine embossed relief and fabric grain. Roughness maps define the interplay between the soft textile areas and glossy metallic highlights. The Metallic channel isolates the reflective metal threads, and Ambient Occlusion enhances the shadowing within the embossed patterns. Height/Displacement maps provide subtle elevation differences, supporting realistic parallax effects.
Rendered at an ultra-high 8K resolution, this texture offers exceptional detail suitable for close-up views in 3D applications. It is fully optimized and compatible with popular engines such as Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse workflows. The seamless tile pattern guarantees continuous, repeatable motifs without visible borders, ideal for large-scale wall surfaces and architectural visualizations.
For practical use, it is recommended to carefully adjust the UV scaling to maintain the damask pattern’s elegance without distortion or pixelation. Tuning the roughness value allows for control over the metallic sheen intensity, balancing realism and artistic intent. Additionally, blending height and normal maps can enhance depth perception in environments supporting parallax occlusion mapping, enriching the final visual impact of this classic brocade wallpaper texture.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
