Seamless 3d texture pbr 8k wallpaper with brocade floral embossed velvet finish design free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with brocade floral embossed velvet finish design

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-brocade-floral-embossed-velvet-finish-design
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D wallpaper texture showcases a richly detailed brocade floral pattern, meticulously crafted to emulate an embossed velvet finish. The base material is a dense woven textile substrate, simulating a traditional jacquard weave typical of classical brocade fabrics. This substrate is visually represented through subtle fiber grain and interlacing threads, providing authentic depth and complexity. The embossed floral motifs rise prominently from the flat background, their geometric form characterized by intricate baroque swirls and foliage that create a tactile relief pattern. These raised elements enhance the three-dimensionality, making the texture ideal for environments that demand a blend of historical elegance and modern digital realism.

Material composition features a combination of natural fibers interlaced with a binding resin that mimics the stiffness and slight pliability of velvet upholstery. The binders act as adhesives that hold the fibrous aggregates, while fine pigment particles embedded within the weave provide the deep, rich coloration typical of velvet finishes. The surface is non-metallic, with a soft sheen that results from the interplay of light on the velvet pile and the embossed elevation. This is accurately conveyed in the PBR maps: the BaseColor channel captures the nuanced color variations and fiber highlights; the Normal and Height/Displacement maps emphasize the embossed relief and subtle fabric folds; Roughness is calibrated to reflect the plush softness without excessive glossiness; Metallic remains at zero to preserve the textile’s organic nature; and Ambient Occlusion enhances shadowing around the embossed patterns to boost depth perception.

Rendered in an ultra-high 8K resolution, this wallpaper texture is optimized for use in prominent 3D engines such as Blender, Unreal Engine, and Unity, offering exceptional detail even on large-scale surfaces. The seamless design ensures flawless tiling across expansive walls without visible borders or pattern interruptions, maintaining visual continuity in both real-time and offline rendering workflows. Its resolution and PBR accuracy enable precise interaction with dynamic lighting, making the velvet finish convincingly tactile and the brocade pattern visually striking under varied illumination conditions.

For practical implementation, it is advisable to adjust the UV scaling thoughtfully to match room proportions and avoid excessive repetition that may break immersion. Additionally, fine-tuning the Roughness map can help balance between the soft velvet sheen and the matte fabric base depending on scene lighting and stylistic requirements. When using height or parallax mapping alongside normal maps, blending these channels carefully will maximize the embossed effect without causing distortion or aliasing artifacts, especially important in interactive applications like Unreal Engine or Unity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.