This seamless 8k PBR 3D texture depicts a classic arched window constructed from aged, weathered wood featuring a distinct grain pattern shaped by years of exposure. The wood comprises a fibrous cellulose substrate bound by natural lignin and residual resins, now partially degraded, revealing a porous surface with peeling layers of weathered paint. The paint, originally oil-based with mineral pigments, exhibits cracking and flaking, contributing to the tactile roughness and subtle color variation across the wooden frame. Visible elements such as the window sill, latch, and hinges showcase corrosion and oxidization on metal components, adding an additional layer of complexity to the material composition. The arched geometry of the window frame follows smooth, curved plank arrangements, emphasizing the structural form with slight warping and imperfections that enhance realism.
The textured glass panes are characterized by a subtly frosted surface with micro-embossed patterns that diffuse light, creating an irregular visual effect typical of old, hand-crafted glass. This glass consists primarily of silica with embedded air bubbles and surface etching, resulting in variable translucency and a matte finish. The surface finish of the glass is slightly roughened, contributing to its distinctive tactile feel and visual complexity. The texture maps efficiently capture these material qualities across multiple PBR channels: the BaseColor (Albedo) channel defines the variations in wood tone, peeling paint hues, and glass translucency; the Normal map encodes the fine wood grain, peeling edges, and embossed glass detail; Roughness maps articulate the contrast between the smooth metallic hinges, the coarse weathered wood, and the matte glass surfaces. Metallic maps isolate the iron-based window latch and hinges, while Ambient Occlusion enhances the depth perception around joints and recesses. Height and Displacement maps provide subtle surface relief for peeling paint flakes and wood grain undulations, essential for close-up renderings.
Rendered at an 8k resolution, this texture offers exceptional detail and clarity suitable for high-fidelity 3D models in Blender, Unreal Engine, and Unity environments. Its seamless tiling capability allows for flexible application across larger architectural surfaces without visible repetition. When applying this texture, it is advisable to carefully adjust UV scaling to retain the natural proportions of the arched window and avoid distortion of the peeling paint details. Additionally, fine-tuning the roughness values can help balance the reflective properties between the weathered wood and the textured glass, while blending height and normal maps can enhance the perception of depth on the peeling paint edges for increased realism in both real-time and offline rendering workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
