Weathered Powder Snow Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Powder Snow Texture Seamless

Texture Info

IDweathered-powder-snow-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Powder Snow Texture Seamless high resolution up to 8k is a carefully engineered material that authentically replicates the subtle complexity of aged, powdery snow within the snow-ice texture category. This texture simulates a natural composite where fine mineral ice crystals intermingle with delicate organic snow particles, creating a soft, weathered substrate. The surface exhibits slight porosity and a gently roughened finish caused by natural weathering processes, which diffuse light realistically to enhance depth and visual complexity. Muted whites and pale grays dominate the coloration, accented by faint blue undertones that arise from minute ice impurities and atmospheric interactions. These nuanced color variations are captured in the BaseColor/Albedo channel, while the Normal map encodes the fine grain orientation and gentle surface irregularities, contributing to tactile authenticity in 3D environments.

From a materials and composition perspective, this seamless weathered powder snow texture seamless high resolution up to 8k portrays a semi-cohesive structure formed by microscopic ice grains loosely bound by thin frost layers and organic residues. This fragile yet intricate aggregation results in a surface that balances matte and subtle specular highlights, which the Roughness channel faithfully reproduces by simulating light scattering across the uneven snow surface. The Metallic channel remains minimal to reflect the non-metallic nature of snow and ice, while Ambient Occlusion enhances the depth of crevices between powder clusters, providing realistic shadowing effects. Height and Displacement maps introduce natural depth variations, emphasizing the texture’s weathered character shaped by repeated wind exposure and temperature fluctuations.

Optimized for seamless tiling and compatible with modern PBR workflows, this AI texture weathered powder snow texture seamless high resolution up to 8k ensures consistent clarity and cohesion across large UV islands without visible repetition or distortion. It is fully ready for integration into Blender, Unity, and Unreal Engine, supporting high-end applications such as architectural visualization, game environment creation, product mockups, and interior staging. With an exceptional resolution of up to 8k, it offers crisp and highly detailed snow-ice textures suitable for expansive surfaces demanding photorealistic quality. For best results, maintain uniform UV scaling to preserve the natural grain orientation and avoid stretching. Additionally, fine-tuning the roughness parameter allows simulation of varying degrees of snow compaction and weathering, further elevating the realism of your 3D scenes.

This tileable weathered powder snow texture seamless high resolution up to 8k offers a highly detailed PBR appearance with realistic surface variations, perfectly showcased in a 3D preview for precise material assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.