The frozen puddle fractal cracks texture is a meticulously designed snow-ice surface asset that replicates the complex and natural fractal crack patterns typically found in frozen puddles. At its core, the base substrate resembles a thin, mineral-rich ice sheet formed over uneven ground, where water has frozen, trapping fine-grained crystalline structures alongside mineral sediments and organic debris. This intricate composition results in subtle variations of opacity and translucency, which are accurately represented in the BaseColor/Albedo channel as a blend of muted whites, soft pale blues, and delicate earthy tones. The texture’s surface finish mimics a naturally polished ice gloss with slight frost accumulation and areas of transient melt, creating a realistic interplay between solid ice and porous micro-cracks. Porosity and weathering effects appear as faint rough patches amidst smoother icy regions, contributing to an authentic tactile feel and visual complexity.
In terms of physical-based rendering (PBR) channels, the Normal map captures the intricate micro-relief of jagged fractal cracks and subtle surface undulations, adding depth and tactile realism to the frozen puddle fractal cracks texture. The Roughness map distinguishes between the smooth, reflective icy patches and the rougher fractured areas, enhancing the natural variation in surface interactions with light. The Metallic channel remains minimal, reflecting the primarily organic and non-metallic nature of frozen water and embedded sediments. Ambient Occlusion and Height/Displacement maps emphasize shadowing and depth within the fractal fissures, lending a convincing three-dimensional appearance that enhances realism in 3D environments. This texture’s carefully balanced composition allows light scattering and refraction to play key roles in simulating the delicate translucency and gloss typical of frozen ice surfaces.
Available in seamless and tileable formats with high-resolution outputs up to 8K, this AI texture frozen puddle fractal cracks asset is ideal for use in various digital projects that require realistic snow-ice textures. It integrates smoothly into leading 3D engines such as Blender, Unreal Engine, and Unity, providing a comprehensive 3D preview that showcases the detailed fractal crack patterns and surface properties in real time. For optimal results, it is recommended to carefully adjust the UV scale to preserve the authentic fractal crack pattern without distortion or pixelation, especially on large or irregular surfaces. Additionally, fine-tuning roughness and height map intensities can help tailor the texture’s interaction with lighting conditions, ensuring the frozen puddle fractal cracks texture remains convincing and visually striking in both close-up views and expansive winter landscapes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
