Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-cartoon-st-patrick-digital-paper-texture-3 |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This Seamless 3D PBR texture showcases a charming cartoon-style pattern themed around St Patrick's Day. The texture is designed as a digital paper bundle style, featuring adorable leprechauns with bright orange beards and dark green hats, surrounded by scattered shamrocks, clovers, golden flowers, and subtle cloud shapes. The dominant color palette centers on various shades of green, accented with warm yellow and orange hues. The pattern is flat with clean, smooth vector-style illustrations, emphasizing a playful and lighthearted atmosphere. Surface-wise, it has a matte, paper-like feel with no roughness, glossiness, or surface damage. There is no physical texture like fabric or stone; instead, it's perfect as a decorative digital paper material with fully tileable repeat to ensure seamless coverage across large areas. This PBR-ready texture is ideal for use in 3D modeling, animation, game development, or virtual scene decor, especially for themed projects in Blender, Unreal Engine, Unity, or Cinema 4D. It suits festive interior patterns, props, backgrounds, and promotional graphics within fantasy or celebratory environments. Its unique illustrative style makes it well suited for whimsical scenes, children’s game assets, or digital craft projects. The seamless nature allows for versatile repetition without visible seams, maintaining a lively and festive look.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.