This seamless 3D PBR texture presents a playful pattern of green shamrock leaves scattered across a crisp white background. Each leaf displays four rounded petals with a subtle glossy highlight effect, outlined in a darker green to provide depth and contrast. The style is distinctly graphic and vector-like, making it ideal for stylized projects rather than photorealistic renders. The texture maintains a clean and smooth surface appearance with no roughness or dirt, enhancing its bright and cheerful aesthetic. Being tileable and PBR-ready, this texture works flawlessly in 3D workflows involving Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is well suited for festive and holiday-themed scenes, party decorations, apparel visuals, or any environment requiring a fresh and lively botanical motif. The versatile, repeating shamrock pattern also lends itself to product visualization and stylized game assets, ensuring visually appealing results across multiple digital content creation pipelines.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.