Limestone Subtle Fossils Honed free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Limestone Subtle Fossils Honed

Texture Info

IDlimestone-subtle-fossils-honed
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The limestone subtle fossils honed texture showcases the natural elegance and intricate complexity of fine-grained limestone stone, primarily composed of calcium carbonate with delicate fossilized remains intricately embedded throughout its structure. This honed limestone surface finish is achieved through careful polishing techniques that produce a smooth, matte appearance with a gentle, understated sheen. The subtle fossil patterns remain visible beneath the refined surface, highlighting the stone’s authentic geological history while maintaining a clean and sophisticated look. The material’s low porosity and slight weathering effects contribute to its durability and realistic texture, with soft off-white and beige tones accented by nuanced fossil inclusions that add depth and visual richness across the surface. These color variations and mineral compositions are accurately represented in the BaseColor (Albedo) map, ensuring a lifelike rendering that enhances the stone’s natural charm in any 3D environment.

In the physically based rendering (PBR) texture set, the Normal map captures the gentle undulations and subtle depressions formed by fossilized remains, enhancing tactile realism when illuminated by dynamic lighting. The Roughness map is carefully calibrated to reflect the honed finish’s moderate matte quality, avoiding glossiness while preserving subtle surface irregularities typical of natural limestone. The Metallic map remains neutral, consistent with the non-metallic nature of limestone, while the Ambient Occlusion map adds depth and shadows around fossil edges and crevices, emphasizing the texture’s complexity. Height and Displacement maps provide realistic relief effects of fossilized details and surface variations, making this tileable limestone subtle fossils honed texture especially suitable for advanced real-time rendering techniques such as parallax occlusion or tessellation, available in high resolution up to 8K for crisp detail on large-scale surfaces.

Engineered for seamless integration in popular 3D software including Blender, Unreal Engine, and Unity, this AI-generated limestone subtle fossils honed texture supports a wide range of architectural visualizations, game environments, and interior design projects. To maximize visual fidelity, it is recommended to maintain uniform UV scaling across assets to prevent texture distortion and preserve the clarity of fossil details. Additionally, adjusting roughness values can fine-tune the stone’s reflectivity under various lighting conditions, enhancing the natural honed stone effect and ensuring consistent realism across diverse scenes. This meticulously crafted stone texture offers a photorealistic solution for professionals seeking authentic limestone surfaces that balance subtle fossil detail with a refined, polished finish.

The seamless limestone subtle fossils honed texture offers a realistic AI texture limestone subtle fossils honed pattern with detailed stone textures and an accurate 3D preview for precise material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.