Decorative Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Stone Seamless Texture

IDdecorative-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Stone Seamless Texture is an AI-generated tileable texture expertly crafted to replicate the intricate composition and natural variations of decorative stone surfaces. This texture captures a mineral-rich base substrate with subtle aggregates and finely interwoven grain orientations that evoke the authentic porosity and weathering typical of natural stone materials. The surface finish reflects a gently polished effect enhanced by nuanced oxide layers and mineral pigments that provide realistic color depth and variation. This results in a visually compelling appearance where the subtle interplay between crystalline structures and natural imperfections is vividly portrayed.

In physically based rendering (PBR) workflows this seamless decorative stone texture excels by delivering comprehensive channel data that enhances realism across diverse digital environments. The BaseColor (Albedo) channel presents a balanced palette of earth tones and mineral hues simulating natural pigmentation without artificial saturation. The Normal map encodes fine surface details such as grain direction and micro-roughness contributing to tactile depth under dynamic lighting. Roughness is carefully calibrated to reflect the polished yet slightly weathered stone finish while the Metallic channel remains minimal to emphasize the non-metallic mineral nature of the stone. Ambient Occlusion adds subtle shading to crevices enhancing the perception of depth and Height (Displacement) maps enable convincing surface relief ideal for parallax effects in real-time engines.

Designed for high-resolution workflows this texture supports up to 8K resolution ensuring crisp detail and scalability across large surfaces without visible seams or repetition artifacts. It is fully compatible with major 3D software platforms such as Blender Unreal Engine and Unity streamlining your iteration loop and accelerating stone-related asset creation for archviz game environments product mockups and interior staging. For optimal results it is recommended to maintain consistent texel density across models and uniformly scale UV maps to prevent texture stretching. Adjusting roughness parameters in your material editor can also refine the stone’s reflective qualities tailoring the surface to either a more matte or subtly glossy finish depending on your scene requirements.

The tileable decorative stone seamless texture offers a highly detailed ai texture decorative stone seamless texture with realistic stone textures that ensure a seamless decorative stone seamless texture effect perfectly suited for PBR materials and 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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