Modern Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Stone Seamless Texture

IDmodern-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Stone Seamless Texture is an advanced AI-generated material designed to bring authentic stone characteristics into your 3D projects with exceptional clarity and detail. This texture simulates a natural stone substrate composed primarily of finely grained mineral aggregates bonded with subtle organic and mineral binders capturing the intricate interplay of quartz feldspar and mica particles. Its surface finish reflects a lightly polished yet natural weathering effect characterized by moderate porosity and micro fissures that add realism without overwhelming repetition. The color palette is a balanced mix of soft greys and earthy tones enhanced by natural oxide layers and pigment variations which collectively create a convincing stone appearance that holds true across large UV islands and extended surfaces without visible seams or artifacts.

In terms of physically based rendering (PBR) this tileable modern stone seamless texture excels across all standard channels. The BaseColor/Albedo map delivers nuanced color gradients and subtle mineral speckles while the Normal map captures the delicate surface undulations and micro-relief typical of natural stone grain orientation. The Roughness channel is tuned to reflect a semi-matte finish providing a believable balance between diffuse and specular reflections that respond dynamically under different lighting rigs. Metallic values are minimal consistent with non-metallic stone materials and Ambient Occlusion enhances the perception of depth in crevices and weathered areas. The Height/Displacement map adds subtle surface elevation details to improve parallax effects and geometry interaction enhancing realism when viewed up close or at glancing angles.

Designed for modern creative pipelines this seamless modern stone seamless texture supports resolutions up to 8K ensuring ultra-high fidelity for architectural visualization environment art and concept prototyping. It integrates seamlessly into popular platforms such as Blender Unity and Unreal Engine providing predictable and repeatable results that accelerate workflow efficiency. Users are encouraged to fine-tune roughness and normal map intensities to match their scene’s specific lighting conditions which helps maintain the material’s grounded natural look. Additionally adjusting the UV scale can optimize the texture’s appearance preserving detail without introducing tiling artifacts on large surfaces.

Overall this AI texture modern stone seamless texture is a versatile and stable asset that avoids the repetitive patterns common in auto-generated materials. Its thoughtful composition and precision tuning make it an excellent choice for any project requiring realistic stone surfaces with consistent quality across diverse digital environments. By leveraging its high-resolution maps and seamless tiling capabilities artists can confidently elevate their scenes with authentic stone detail that enhances both visual impact and workflow speed.

The modern stone seamless texture offers highly detailed stone textures with realistic PBR appearance allowing for an accurate 3D preview of material composition and surface intricacies.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.