Shiny Limestone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Limestone Texture Seamless

Texture Info

IDshiny-limestone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This shiny limestone texture seamless high resolution up to 8k is an intricately crafted AI-generated material designed to authentically replicate the natural composition and appearance of polished limestone stone. The base substrate primarily consists of fine-grained calcium carbonate crystals, tightly packed to form a compact sedimentary structure with minimal porosity. This dense arrangement contributes to the stone’s durability and smooth surface. Subtle mineral inclusions, along with gentle weathering effects, are carefully integrated into the texture to convey realistic surface variation and natural imperfections. The color palette is dominated by warm beige and creamy tones, enhanced by faint mottling resulting from organic impurities and thin oxide layers. These nuanced colorations add depth and authenticity, while the polished, reflective finish highlights the characteristic shiny surface often applied to high-quality limestone slabs and architectural elements.

Within physically based rendering (PBR) workflows, this tileable shiny limestone texture seamless high resolution up to 8k excels by providing richly detailed BaseColor/Albedo maps that faithfully reproduce the mineral hues and subtle tonal shifts found in natural limestone. The Normal and Height/Displacement maps emphasize the stone's microstructure, capturing slight undulations and surface relief without detracting from the overall smooth, polished finish. The Roughness channel is finely calibrated to balance reflectivity and surface diffusion, mimicking the semi-gloss shine typical of polished limestone, while the Metallic map remains minimal to reflect the stone’s non-metallic mineral nature. Ambient Occlusion adds dimension by deepening crevices and natural fissures, enhancing the visual depth and realism of the surface. All channels work harmoniously to create a convincing, production-ready material that performs exceptionally well in photorealistic renders and real-time applications alike.

Featuring seamless tiling and high resolution up to 8k, this AI texture shiny limestone texture seamless high resolution up to 8k is perfectly suited for expansive stone surfaces in architectural visualizations, game environments, and cinematic scenes. It integrates smoothly into popular 3D software such as Blender, Unreal Engine, and Unity, making it an ideal choice for artists and developers seeking a reliable, high-fidelity limestone material. For optimal results, adjusting the UV scale is recommended to fine-tune the grain size and surface detail, ensuring the stone’s natural texture is neither too coarse nor overly repetitive. Pairing this adjustment with subtle tweaks to roughness and height maps enhances surface breakup and detail fidelity, allowing your shiny limestone surfaces to maintain a natural, visually engaging presence across diverse digital workflows and 3D previews.

The seamless shiny limestone texture in high resolution up to 8k offers a detailed PBR appearance that accurately replicates natural stone textures with a smooth, reflective surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.