Onyx Translucent Veins free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Onyx Translucent Veins

Texture Info

IDonyx-translucent-veins
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Onyx Translucent Veins texture captures the intricate and elegant characteristics of natural onyx stone, distinguished by its unique translucent veining and richly layered mineral composition. This premium seamless onyx translucent veins texture features a polished surface finish that reflects the smooth, glassy quality typical of refined onyx slabs. The base substrate consists primarily of fine-grained calcite, exhibiting subtle variations in translucency and depth that give the stone its signature luminous effect. Naturally occurring mineral deposits, including trace amounts of iron oxides and organic impurities, form the delicate, flowing vein patterns visible across the texture. These veins create contrasting pigmentation with soft gradations in color, enhancing the texture’s realistic variation and structural complexity. The surface portrays slight porosity and natural fissures, replicating authentic weathering and geological formation processes, while maintaining a flawless, tileable repeat ideal for expansive coverage.

This tileable onyx translucent veins texture is expertly designed for physically based rendering (PBR) workflows, offering a full set of maps to accurately represent the material’s physical properties across multiple channels. The BaseColor (Albedo) map delivers true-to-life pigmentation with nuanced color shifts and translucent highlights, faithfully reproducing the stone’s natural depth and veining. The Normal map simulates micro-relief details, emphasizing surface irregularities and vein depth for enhanced realism. The Roughness map balances polished and matte areas, reflecting the onyx’s characteristic glossy finish interspersed with subtle texture variation. A non-metallic Metallic map confirms the stone’s purely mineral nature without metallic reflectance, while Ambient Occlusion adds rich shadowing to crevices and vein intersections, improving the perception of depth. The Height/Displacement map provides additional dimensionality, allowing for realistic undulations and vein relief when used with tessellation or parallax techniques.

Available in ultra-high resolution up to 8K, this seamless onyx translucent veins texture is optimized for seamless integration in leading 3D software such as Blender, Unreal Engine, and Unity. The texture’s design ensures quick setup and production-quality results for architectural visualization, game environments, and interior staging projects. To maximize visual fidelity, it is recommended to maintain consistent UV scaling to prevent distortion of the vein patterns and to fine-tune the Roughness map values to achieve the desired surface finish—whether a high-gloss polish or a more subtle matte appearance. Leveraging the Height and Displacement maps further enhances tactile realism by adding tangible depth and natural variation to large onyx surfaces, making this AI texture onyx translucent veins an indispensable asset for professional stone texturing workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.