Sandstone Cross Bedding Lines free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Sandstone Cross Bedding Lines

Texture Info

IDsandstone-cross-bedding-lines
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The sandstone cross bedding lines texture represents the natural complexity and beauty of sedimentary sandstone formations, expertly capturing the intricate layering and directional grain orientation that define this stone type. This premium seamless sandstone cross bedding lines asset highlights a mineral-rich substrate primarily composed of quartz and feldspar grains, tightly bound together by natural cementing agents such as silica and calcite. The texture showcases the subtle porosity and angled sediment layers formed by ancient wind and water currents, which create distinctive cross bedding lines. These sedimentary patterns produce a weathered yet stable stone surface, with soft color variations ranging from warm ochres to muted tans, enhanced by iron oxide pigments that lend authenticity and depth to the natural stone appearance.

Designed for physically based rendering (PBR) workflows, this tileable sandstone cross bedding lines texture includes a comprehensive set of high-resolution maps, available up to 8K resolution to ensure exceptional detail across large surfaces. The BaseColor (Albedo) map accurately reproduces the natural pigment distribution and tonal gradients of the sandstone, while the Normal map captures fine sediment layer relief, improving light interaction with realistic micro-geometry. The Roughness map simulates the stone’s slightly uneven, matte finish typical of weathered sandstone, and the Metallic channel remains minimal to reflect the non-metallic, earthy nature of the material. Ambient Occlusion enhances depth perception by adding subtle shadowing within the crevices between bedding lines, and the Height/Displacement map introduces authentic surface variation, emphasizing the stratified topography of sandstone cross bedding for heightened realism in 3D preview environments.

This AI texture sandstone cross bedding lines resource is optimized for seamless integration with major 3D engines such as Blender, Unreal Engine, and Unity, facilitating efficient workflows for both real-time rendering and cinematic production. To achieve the most natural results, careful adjustment of the UV scale is recommended to preserve the proportional integrity of the cross bedding lines and prevent distortion on your models. Additionally, fine-tuning the Roughness map allows customization of the stone’s reflective properties, enabling simulation of different weathering stages and surface finishes. Subtle use of the Height or Displacement map adds physical depth without compromising shader performance, making this tileable sandstone cross bedding lines texture a versatile and valuable asset for enhancing the realism and authenticity of stone surfaces in any digital project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.