Patterned Stones — Rough Cobblestone Cobblestones Weathered Rough Cobblestone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Stones — Rough Cobblestone Cobblestones Weathered Rough Cobblestone — PBR seamless 3D texture

IDpatterned-cobblestone-02-weathered-rough-cobblestone-cobblestones-pattern-paveme
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Stones — Rough Cobblestone Cobblestones texture is a meticulously crafted seamless 3D texture designed to replicate the rugged weathered surfaces of outdoor cobblestone pavement. This physically based rendering (PBR) material captures the complex composition of natural stone aggregates fused with mineral binders exhibiting the characteristic porosity and irregular grain orientation of traditional cobblestone floors. The base substrate emulates a dense coarse stone matrix with subtle oxide pigment layers that create a varied yet natural color palette highlighting the wear and exposure typical of outdoor environments. The surface finish is rough and uneven reflecting years of weathering and foot traffic with a tactile feel that balances detailed stone patterning and natural erosion effects across the cobblestone pattern.

Each PBR channel is carefully designed to enhance realism and workflow efficiency. The Albedo/BaseColor map faithfully represents the nuanced color variation and subtle pigmentation changes seen in weathered stone while the Normal map provides intricate surface detail that simulates the tactile depth and unevenness of cobblestone surfaces. The Roughness map controls the varying micro-surface reflections emphasizing the matte rugged finish typical of outdoor stone floors and the Height map offers precise displacement information to add dimensionality in high-end rendering scenarios. Ambient Occlusion enhances shadow definition around stone edges and crevices creating a lifelike sense of depth and contact. This texture set supports both PNG and EXR formats ensuring compatibility and high fidelity across modern pipelines.

Optimized for use in Blender Unreal Engine and Unity the texture comes in a standard 4K resolution with an optional 8K version for demanding projects requiring ultra-high detail. It is tileable and calibrated for the metallic/roughness workflow enabling consistent shading in real-time and offline renderers without manual adjustments. This ensures balanced detail and performance across digital content creation software (DCCs) and game engines making it ideal for pavement-patterned floors outdoor environments and rugged stone surfaces. For best results adjusting UV scale to match real-world dimensions and fine-tuning roughness values can enhance material realism and integration within complex scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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