The Clean Slate Texture Seamless high resolution up to 8k offers a meticulously crafted stone surface that captures the essence of a natural, finely milled slate material. This texture simulates a base substrate composed primarily of dense mineral layers, characteristic of sedimentary rock formations. The surface exhibits subtle variations in grain orientation and porosity, suggesting a weathered yet refined finish with minimal surface erosion. The composition includes fine aggregates and mineral binders, which combine to produce a smooth, matte finish with gentle color shifts ranging from soft greys to muted earth tones. These color variations are reflected in the BaseColor (Albedo) channel, providing a realistic stone appearance without overly saturated pigments, emphasizing the natural oxide layers that imbue the texture with depth and authenticity.
In the PBR workflow, this tileable clean slate texture demonstrates a balanced interplay across multiple channels. The Normal map captures delicate surface imperfections and micro-relief details such as subtle fissures and grain direction, enhancing the three-dimensional feel without overwhelming the visual clarity. The Roughness channel reveals a moderately smooth yet tactile surface, allowing controlled specular highlights that respond naturally to environmental lighting without excessive glossiness. Metallic values are consistently low, aligning with non-metallic stone materials, while Ambient Occlusion subtly defines crevices and recessed areas, adding depth and realism. The Height/Displacement map supports precise parallax effects or geometry displacement for enhanced real-time rendering fidelity, especially at close viewing distances.
Designed for seamless tiling, this tileable clean slate texture high resolution up to 8k is optimized for integration into 3D pipelines such as Blender, Unreal Engine, and Unity, ensuring minimal setup and maximum compatibility. Its high resolution allows for detailed close-up shots or large-scale surface coverage without loss of clarity or repetition artifacts, making it ideal for cinematic renders, level dressing, architectural visualizations, and material studies. A practical tip when using this texture is to fine-tune the roughness intensity to match your specific lighting rig, balancing between matte and semi-gloss finishes to maintain a natural and believable stone appearance. Additionally, adjusting the UV scale can help adapt the texture’s grain size to different model dimensions, enhancing overall realism in your scenes.
The clean slate texture seamless high resolution up to 8k offers a tileable, AI-generated stone texture with a realistic PBR appearance, enhanced by a detailed 3D preview for precise material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
