This detailed PBR texture showcases a close-up of a gabion stone wall, composed of irregular natural stones secured within a rigid metal wire frame. The stones exhibit various earthy tones ranging from beige to gray with subtle brown and black weathered spots, lending a realistic and organic character to the surface. The metal grid is composed of straight, thin steel wires with visible bends and joints, forming square compartments that hold the stones tightly in place. The texture captures tactile roughness in the stones, characterized by uneven, rugged surfaces and minor cracks. The metal wire shows slight wear but remains structurally sound. This texture is ideal for representing gabion retaining walls, garden landscaping features, or industrial exterior details in 3D projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Due to the natural variation of stone shapes and the visible wire framework edges, this texture is not and suits applications requiring realistic non-repeating surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.