This seamless 3D texture features a meticulously carved onyx stone surface rendered at an impressive 8K resolution, designed specifically for detailed ornamental work. The base material is natural onyx, a fine-grained, translucent variety of chalcedony prized for its smoothness and layered veining. The texture captures the intricate geometric form of stone slabs arranged in a refined pattern of carved panels and subtle relief elements. The composition reflects a solid substrate of compact crystalline silica, bonded naturally with trace mineral impurities that create characteristic veins and subtle color variations. These veins run sinuously through the stone, while small fissures and cracks add a realistic touch of natural weathering without compromising structural integrity. The surface finish is polished to a smooth, almost glassy sheen, enhancing the depth and translucency typical of high-quality onyx.
Material-wise, the texture simulates the natural grain and mineral inclusions found in onyx, with finely detailed stone grains and softly rounded edges resulting from skilled carving. The PBR channels are carefully mapped to replicate these features: the BaseColor (Albedo) channel presents a rich palette of creamy whites, warm ambers, and soft browns, reflecting the mineral pigments and natural stains. The Normal map captures the precise undulations of the carved relief and subtle surface imperfections, while the Roughness channel balances high gloss areas with more matte, lightly weathered patches to simulate polished yet tactile stone. The Metallic channel remains near zero, consistent with non-metallic stone, while the Ambient Occlusion emphasizes depth in crevices and between carved elements. The Height/Displacement map adds dimensionality to the relief carving, allowing realistic parallax and shadowing effects in supported engines.
The texture’s seamless tiling ensures flawless repetition across large surfaces such as stone walls or slabs, making it well-suited for architectural visualizations, high-detail game assets, and artistic projects requiring realism and precision. Its high resolution and detailed maps are optimized for integration in Blender, Unreal Engine, and Unity, ensuring compatibility with physically based rendering workflows. For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size of stone veins and cracks, avoiding distortion. Additionally, tuning the roughness map can help achieve the desired balance between the polished onyx sheen and weathered stone texture, enhancing realism under varying lighting conditions. For enhanced surface depth, blending the height map with normal maps can provide more convincing parallax effects without excessive geometry.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
