Matte Sandstone Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Sandstone Texture Seamless

IDmatte-sandstone-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This matte sandstone texture seamless high resolution up to 8ktexture is meticulously designed to emulate the intricate natural composition and surface characteristics of fine-grained sandstone. The base substrate reveals a sedimentary mineral structure dominated by compacted quartz and feldspar grains which are firmly bound by natural siliceous and calcareous cements. This texture effectively captures the subtle porosity and gentle weathering effects typical of sandstone including microscopic fractures and delicate erosion patterns that contribute to its distinct matte finish. The color palette features warm earthy tones such as soft beiges muted ochres and light browns created through layered oxide pigments that simulate natural iron and manganese deposits embedded within the stone. The surface finish is intentionally diffuse and slightly rough avoiding glossiness or polish to emphasize the authentic tactile qualities of real sandstone.

In terms of physical-based rendering (PBR) channels this ai texture matte sandstone texture seamless high resolution up to 8k excels in delivering realistic material behavior for 3D applications. The BaseColor or Albedo channel presents a rich blend of warm sandstone hues with nuanced variations that prevent flatness enhancing realism. The Normal map conveys granular surface details and gentle undulations which add depth and natural irregularities without creating harsh bumpiness. Roughness values are carefully calibrated to reflect the matte nature ensuring reflections are diffused enough to preserve the stone’s textured appearance while maintaining surface definition. The Metallic channel remains near zero consistent with the non-metallic characteristics of sandstone. Ambient Occlusion accentuates grain boundaries and crevices to improve depth perception while the Height or Displacement map delivers fine relief perfect for parallax mapping or tessellation reinforcing the weathered tactile feel of the stone.

Optimized for seamless integration in Blender Unity and Unreal Engine environments this tileable matte sandstone texture seamless high resolution up to 8ktexture supports detailed renderings on large UV islands without compromising clarity or uniformity. It is ideal for architectural visualization realistic game environments product mockups and interior staging projects that demand high fidelity stone textures with authentic PBR appearance. For best results maintaining consistent texel density and uniform UV layouts is recommended to avoid distortion and stretching. Additionally fine-tuning the roughness channel can help tailor the stone’s reflective properties to specific lighting conditions enhancing overall scene realism. This texture also supports 3D preview functionality allowing accurate material assessment and adjustment before final application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.