Matte Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Sandstone Texture Seamless

Texture Info

IDmatte-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This matte sandstone texture seamless high resolution up to 8k is expertly crafted to replicate the natural composition and surface qualities of fine-grained sandstone. The base substrate reflects a sedimentary mineral structure characterized by compacted quartz and feldspar grains bound by natural siliceous or calcareous cements. This texture captures the subtle porosity and weathering typical of sandstone, including microscopic fractures and gentle erosion patterns that give the surface its distinct matte finish. The color palette is dominated by warm, earthy tones—soft beiges, muted ochres, and light browns—achieved through layered oxide pigments that simulate natural iron and manganese deposits within the stone. The surface is neither polished nor glossy, but instead presents a diffuse, slightly rough appearance, emphasizing its natural, tactile quality.

In terms of physical-based rendering (PBR) channels, this AI texture matte sandstone texture seamless high resolution up to 8k excels in delivering realistic material responses. The BaseColor or Albedo channel displays a nuanced blend of warm sandstone hues with subtle variations that avoid flatness. The Normal map conveys the granular surface detail and gentle undulations, enhancing the perception of depth and natural irregularities without harsh bumpiness. Roughness values are carefully balanced to reflect the matte nature—high enough to diffuse reflections but low enough to preserve surface definition. The Metallic channel remains close to zero, consistent with non-metallic stone materials. Ambient Occlusion accentuates crevices and grain boundaries to enhance depth perception, while the Height or Displacement map provides fine relief ideal for parallax mapping or tessellation, reinforcing the tactile, weathered feel of sandstone.

Designed for modern 3D pipelines, this tileable matte sandstone texture seamless high resolution up to 8k is optimized for seamless integration in Blender, Unity, and Unreal Engine environments. Its high resolution supports detailed renderings on large UV islands without loss of clarity or cohesion, making it perfect for architectural visualization, realistic game environments, product mockups, and interior staging projects. To maximize realism, it is recommended to maintain consistent texel density across all stone assets and to keep UV layouts uniform to minimize distortion and stretching. Additionally, fine-tuning the roughness channel can help tailor the stone’s reflective characteristics to specific lighting conditions, enhancing scene authenticity.

This seamless matte sandstone texture offers a high resolution up to 8k, providing detailed stone textures with a realistic PBR appearance that can be examined through a 3D preview for accurate material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.